victor@3
|
1 /*
|
victor@3
|
2 * render.cpp
|
victor@3
|
3 *
|
victor@3
|
4 * Created on: Oct 24, 2014
|
victor@3
|
5 * Author: Andrew McPherson and Victor Zappi
|
victor@3
|
6 */
|
victor@3
|
7
|
victor@3
|
8
|
victor@3
|
9 #include "../../include/render.h"
|
victor@3
|
10 #include "../../include/RTAudio.h" // to schedule lower prio parallel process
|
victor@3
|
11 #include <rtdk.h>
|
victor@3
|
12 #include <cmath>
|
victor@3
|
13 #include <stdio.h>
|
victor@3
|
14 #include "SampleData.h"
|
victor@3
|
15
|
victor@3
|
16 SampleData gSampleData; // User defined structure to get complex data from main
|
victor@3
|
17 int gReadPtr; // Position of last read sample from file
|
victor@3
|
18
|
victor@3
|
19 // filter vars
|
victor@3
|
20 float gLastX[2];
|
victor@3
|
21 float gLastY[2];
|
victor@3
|
22 double lb0, lb1, lb2, la1, la2 = 0.0;
|
victor@3
|
23
|
victor@3
|
24 // communication vars between the 2 auxiliary tasks
|
victor@3
|
25 int gChangeCoeff = 0;
|
victor@3
|
26 int gFreqDelta = 0;
|
victor@3
|
27
|
victor@3
|
28 void initialise_filter(float freq);
|
victor@3
|
29
|
victor@3
|
30 void calculate_coeff(float cutFreq);
|
victor@3
|
31
|
victor@3
|
32 bool initialise_aux_tasks();
|
victor@3
|
33
|
victor@3
|
34 // Task for handling the update of the frequencies using the matrix
|
victor@3
|
35 AuxiliaryTask gChangeCoeffTask;
|
victor@3
|
36
|
victor@3
|
37 void check_coeff();
|
victor@3
|
38
|
victor@3
|
39 // Task for handling the update of the frequencies using the matrix
|
victor@3
|
40 AuxiliaryTask gInputTask;
|
victor@3
|
41
|
victor@3
|
42 void read_input();
|
victor@3
|
43
|
victor@3
|
44
|
victor@3
|
45 extern float gCutFreq;
|
victor@3
|
46
|
victor@3
|
47
|
victor@3
|
48 // initialise_render() is called once before the audio rendering starts.
|
victor@3
|
49 // Use it to perform any initialisation and allocation which is dependent
|
victor@3
|
50 // on the period size or sample rate.
|
victor@3
|
51 //
|
victor@3
|
52 // userData holds an opaque pointer to a data structure that was passed
|
victor@3
|
53 // in from the call to initAudio().
|
victor@3
|
54 //
|
victor@3
|
55 // Return true on success; returning false halts the program.
|
victor@3
|
56
|
andrewm@14
|
57 bool initialise_render(int numMatrixChannels, int numAudioChannels,
|
andrewm@14
|
58 int numMatrixFramesPerPeriod,
|
andrewm@14
|
59 int numAudioFramesPerPeriod,
|
andrewm@14
|
60 float matrixSampleRate, float audioSampleRate,
|
andrewm@14
|
61 void *userData)
|
victor@3
|
62 {
|
victor@3
|
63
|
victor@3
|
64 // Retrieve a parameter passed in from the initAudio() call
|
victor@3
|
65 gSampleData = *(SampleData *)userData;
|
victor@3
|
66
|
victor@3
|
67 gReadPtr = -1;
|
victor@3
|
68
|
victor@3
|
69 initialise_filter(200);
|
victor@3
|
70
|
victor@3
|
71 // Initialise auxiliary tasks
|
victor@3
|
72 if(!initialise_aux_tasks())
|
victor@3
|
73 return false;
|
victor@3
|
74
|
victor@3
|
75 return true;
|
victor@3
|
76 }
|
victor@3
|
77
|
victor@3
|
78 // render() is called regularly at the highest priority by the audio engine.
|
victor@3
|
79 // Input and output are given from the audio hardware and the other
|
victor@3
|
80 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
|
victor@3
|
81 // will be 0.
|
victor@3
|
82
|
victor@3
|
83 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
|
victor@3
|
84 uint16_t *matrixIn, uint16_t *matrixOut)
|
victor@3
|
85 {
|
victor@3
|
86 for(int n = 0; n < numAudioFrames; n++) {
|
victor@3
|
87 float sample = 0;
|
victor@3
|
88 float out = 0;
|
victor@3
|
89
|
victor@3
|
90 // If triggered...
|
victor@3
|
91 if(gReadPtr != -1)
|
victor@3
|
92 sample += gSampleData.samples[gReadPtr++]; // ...read each sample...
|
victor@3
|
93
|
victor@3
|
94 if(gReadPtr >= gSampleData.sampleLen)
|
victor@3
|
95 gReadPtr = -1;
|
victor@3
|
96
|
victor@3
|
97 out = lb0*sample+lb1*gLastX[0]+lb2*gLastX[1]-la1*gLastY[0]-la2*gLastY[1];
|
victor@3
|
98
|
victor@3
|
99 gLastX[1] = gLastX[0];
|
victor@3
|
100 gLastX[0] = out;
|
victor@3
|
101 gLastY[1] = gLastY[0];
|
victor@3
|
102 gLastY[0] = out;
|
victor@3
|
103
|
andrewm@14
|
104 for(int channel = 0; channel < gNumAudioChannels; channel++)
|
andrewm@14
|
105 audioOut[n * gNumAudioChannels + channel] = out; // ...and put it in both left and right channel
|
victor@3
|
106
|
victor@3
|
107 }
|
victor@3
|
108
|
victor@3
|
109 // Request that the lower-priority tasks run at next opportunity
|
victor@3
|
110 scheduleAuxiliaryTask(gChangeCoeffTask);
|
victor@3
|
111 scheduleAuxiliaryTask(gInputTask);
|
victor@3
|
112 }
|
victor@3
|
113
|
victor@3
|
114 // First calculation of coefficients
|
victor@3
|
115
|
victor@3
|
116 void initialise_filter(float freq)
|
victor@3
|
117 {
|
victor@3
|
118 calculate_coeff(freq);
|
victor@3
|
119 }
|
victor@3
|
120
|
victor@3
|
121
|
victor@3
|
122 // Calculate the filter coefficients
|
victor@3
|
123 // second order low pass butterworth filter
|
victor@3
|
124
|
victor@3
|
125 void calculate_coeff(float cutFreq)
|
victor@3
|
126 {
|
victor@3
|
127 // Initialise any previous state (clearing buffers etc.)
|
victor@3
|
128 // to prepare for calls to render()
|
victor@3
|
129 float sampleRate = 44100;
|
victor@3
|
130 double f = 2*M_PI*cutFreq/sampleRate;
|
victor@3
|
131 double denom = 4+2*sqrt(2)*f+f*f;
|
victor@3
|
132 lb0 = f*f/denom;
|
victor@3
|
133 lb1 = 2*lb0;
|
victor@3
|
134 lb2 = lb0;
|
victor@3
|
135 la1 = (2*f*f-8)/denom;
|
victor@3
|
136 la2 = (f*f+4-2*sqrt(2)*f)/denom;
|
victor@3
|
137 gLastX[0] = gLastX [1] = 0;
|
victor@3
|
138 gLastY[0] = gLastY[1] = 0;
|
victor@3
|
139
|
victor@3
|
140 }
|
victor@3
|
141
|
victor@3
|
142
|
victor@3
|
143 // Initialise the auxiliary tasks
|
victor@3
|
144 // and print info
|
victor@3
|
145
|
victor@3
|
146 bool initialise_aux_tasks()
|
victor@3
|
147 {
|
victor@3
|
148 if((gChangeCoeffTask = createAuxiliaryTaskLoop(&check_coeff, 90, "beaglert-check-coeff")) == 0)
|
victor@3
|
149 return false;
|
victor@3
|
150
|
victor@3
|
151 if((gInputTask = createAuxiliaryTaskLoop(&read_input, 50, "beaglert-read-input")) == 0)
|
victor@3
|
152 return false;
|
victor@3
|
153
|
victor@3
|
154 rt_printf("Press 'a' to trigger sample, 's' to stop\n");
|
victor@3
|
155 rt_printf("Press 'z' to low down cut-off freq of 100 Hz, 'x' to raise it up\n");
|
victor@3
|
156 rt_printf("Press 'q' to quit\n");
|
victor@3
|
157
|
victor@3
|
158 return true;
|
victor@3
|
159 }
|
victor@3
|
160
|
victor@3
|
161 // Check if cut-off freq has been changed
|
victor@3
|
162 // and new coefficients are needed
|
victor@3
|
163
|
victor@3
|
164 void check_coeff()
|
victor@3
|
165 {
|
victor@3
|
166 if(gChangeCoeff == 1)
|
victor@3
|
167 {
|
victor@3
|
168 gCutFreq += gFreqDelta;
|
victor@3
|
169 gCutFreq = gCutFreq < 0 ? 0 : gCutFreq;
|
victor@3
|
170 gCutFreq = gCutFreq > 22050 ? 22050 : gCutFreq;
|
victor@3
|
171
|
victor@3
|
172 rt_printf("Cut-off frequency: %f\n", gCutFreq);
|
victor@3
|
173
|
victor@3
|
174 calculate_coeff(gCutFreq);
|
victor@3
|
175 gChangeCoeff = 0;
|
victor@3
|
176 }
|
victor@3
|
177 }
|
victor@3
|
178
|
victor@3
|
179 // This is a lower-priority call to periodically read keyboard input
|
victor@3
|
180 // and trigger samples. By placing it at a lower priority,
|
victor@3
|
181 // it has minimal effect on the audio performance but it will take longer to
|
victor@3
|
182 // complete if the system is under heavy audio load.
|
victor@3
|
183
|
victor@3
|
184 void read_input()
|
victor@3
|
185 {
|
victor@3
|
186 // This is not a real-time task!
|
victor@3
|
187 // Cos getchar is a system call, not handled by Xenomai.
|
victor@3
|
188 // This task will be automatically down graded.
|
victor@3
|
189
|
victor@3
|
190 char keyStroke = '.';
|
victor@3
|
191
|
victor@3
|
192 keyStroke = getchar();
|
victor@3
|
193 while(getchar()!='\n'); // to read the first stroke
|
victor@3
|
194
|
victor@3
|
195 switch (keyStroke)
|
victor@3
|
196 {
|
victor@3
|
197 case 'a':
|
victor@3
|
198 gReadPtr = 0;
|
victor@3
|
199 break;
|
victor@3
|
200 case 's':
|
victor@3
|
201 gReadPtr = -1;
|
victor@3
|
202 break;
|
victor@3
|
203 case 'z':
|
victor@3
|
204 gChangeCoeff = 1;
|
victor@3
|
205 gFreqDelta = -100;
|
victor@3
|
206 break;
|
victor@3
|
207 case 'x':
|
victor@3
|
208 gChangeCoeff = 1;
|
victor@3
|
209 gFreqDelta = 100;
|
victor@3
|
210 break;
|
victor@3
|
211 case 'q':
|
victor@3
|
212 gShouldStop = true;
|
victor@3
|
213 break;
|
victor@3
|
214 default:
|
victor@3
|
215 break;
|
victor@3
|
216 }
|
victor@3
|
217 }
|
victor@3
|
218
|
victor@3
|
219
|
victor@3
|
220
|
victor@3
|
221 // cleanup_render() is called once at the end, after the audio has stopped.
|
victor@3
|
222 // Release any resources that were allocated in initialise_render().
|
victor@3
|
223
|
victor@3
|
224 void cleanup_render()
|
victor@3
|
225 {
|
victor@3
|
226 delete[] gSampleData.samples;
|
victor@3
|
227 }
|