annotate projects/oscillator_bank/render.cpp @ 12:a6beeba3a648

Initial support for higher matrix sample rates by reducing the number of channels. Input not tested yet, and not all examples updated to new format.
author andrewm
date Thu, 22 Jan 2015 19:00:22 +0000
parents 8a575ba3ab52
children 06f93bef7dd2
rev   line source
andrewm@0 1 /*
andrewm@0 2 * render.cpp
andrewm@0 3 *
andrewm@0 4 * Created on: Oct 24, 2014
andrewm@0 5 * Author: parallels
andrewm@0 6 */
andrewm@0 7
andrewm@0 8
andrewm@0 9 #include "../../include/RTAudio.h"
andrewm@0 10 #include "../../include/Utilities.h"
andrewm@0 11 #include <rtdk.h>
andrewm@0 12 #include <cstdlib>
andrewm@0 13 #include <cmath>
andrewm@0 14 #include <cstring>
andrewm@0 15 #include <time.h>
andrewm@0 16
andrewm@0 17 const float kMinimumFrequency = 20.0f;
andrewm@0 18 const float kMaximumFrequency = 8000.0f;
andrewm@0 19
andrewm@0 20 float *gWavetable; // Buffer holding the precalculated sine lookup table
andrewm@0 21 float *gPhases; // Buffer holding the phase of each oscillator
andrewm@0 22 float *gFrequencies; // Buffer holding the frequencies of each oscillator
andrewm@0 23 float *gAmplitudes; // Buffer holding the amplitudes of each oscillator
andrewm@0 24 float *gDFrequencies; // Buffer holding the derivatives of frequency
andrewm@0 25 float *gDAmplitudes; // Buffer holding the derivatives of amplitude
andrewm@0 26
andrewm@0 27 float gAudioSampleRate;
andrewm@0 28 int gSampleCount; // Sample counter for indicating when to update frequencies
andrewm@0 29 float gNewMinFrequency;
andrewm@0 30 float gNewMaxFrequency;
andrewm@0 31
andrewm@0 32 // Task for handling the update of the frequencies using the matrix
andrewm@0 33 AuxiliaryTask gFrequencyUpdateTask;
andrewm@0 34
andrewm@0 35 // These settings are carried over from main.cpp
andrewm@0 36 // Setting global variables is an alternative approach
andrewm@0 37 // to passing a structure to userData in initialise_render()
andrewm@0 38
andrewm@0 39 extern int gNumOscillators;
andrewm@0 40 extern int gWavetableLength;
andrewm@0 41
andrewm@0 42 void recalculate_frequencies();
andrewm@0 43
andrewm@0 44 extern "C" {
andrewm@0 45 // Function prototype for ARM assembly implementation of oscillator bank
andrewm@0 46 void oscillator_bank_neon(int numAudioFrames, float *audioOut,
andrewm@0 47 int activePartialNum, int lookupTableSize,
andrewm@0 48 float *phases, float *frequencies, float *amplitudes,
andrewm@0 49 float *freqDerivatives, float *ampDerivatives,
andrewm@0 50 float *lookupTable);
andrewm@0 51 }
andrewm@0 52
andrewm@0 53 // initialise_render() is called once before the audio rendering starts.
andrewm@0 54 // Use it to perform any initialisation and allocation which is dependent
andrewm@0 55 // on the period size or sample rate.
andrewm@0 56 //
andrewm@0 57 // userData holds an opaque pointer to a data structure that was passed
andrewm@0 58 // in from the call to initAudio().
andrewm@0 59 //
andrewm@0 60 // Return true on success; returning false halts the program.
andrewm@0 61
andrewm@0 62 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod,
andrewm@0 63 int numAudioFramesPerPeriod, float matrixSampleRate,
andrewm@0 64 float audioSampleRate, void *userData)
andrewm@0 65 {
andrewm@0 66 srandom(time(NULL));
andrewm@0 67
andrewm@0 68 // Initialise the sine wavetable
andrewm@0 69 if(posix_memalign((void **)&gWavetable, 8, (gWavetableLength + 1) * sizeof(float))) {
andrewm@0 70 rt_printf("Error allocating wavetable\n");
andrewm@0 71 return false;
andrewm@0 72 }
andrewm@0 73 for(int n = 0; n < gWavetableLength + 1; n++)
andrewm@0 74 gWavetable[n] = sinf(2.0 * M_PI * (float)n / (float)gWavetableLength);
andrewm@0 75
andrewm@0 76 // Allocate the other buffers
andrewm@0 77 if(posix_memalign((void **)&gPhases, 16, gNumOscillators * sizeof(float))) {
andrewm@0 78 rt_printf("Error allocating phase buffer\n");
andrewm@0 79 return false;
andrewm@0 80 }
andrewm@0 81 if(posix_memalign((void **)&gFrequencies, 16, gNumOscillators * sizeof(float))) {
andrewm@0 82 rt_printf("Error allocating frequency buffer\n");
andrewm@0 83 return false;
andrewm@0 84 }
andrewm@0 85 if(posix_memalign((void **)&gAmplitudes, 16, gNumOscillators * sizeof(float))) {
andrewm@0 86 rt_printf("Error allocating amplitude buffer\n");
andrewm@0 87 return false;
andrewm@0 88 }
andrewm@0 89 if(posix_memalign((void **)&gDFrequencies, 16, gNumOscillators * sizeof(float))) {
andrewm@0 90 rt_printf("Error allocating frequency derivative buffer\n");
andrewm@0 91 return false;
andrewm@0 92 }
andrewm@0 93 if(posix_memalign((void **)&gDAmplitudes, 16, gNumOscillators * sizeof(float))) {
andrewm@0 94 rt_printf("Error allocating amplitude derivative buffer\n");
andrewm@0 95 return false;
andrewm@0 96 }
andrewm@0 97
andrewm@0 98 // Initialise buffer contents
andrewm@0 99
andrewm@0 100 float freq = kMinimumFrequency;
andrewm@0 101 float increment = (kMaximumFrequency - kMinimumFrequency) / (float)gNumOscillators;
andrewm@0 102
andrewm@0 103 for(int n = 0; n < gNumOscillators; n++) {
andrewm@0 104 gPhases[n] = 0.0;
andrewm@0 105
andrewm@0 106 if(numMatrixFramesPerPeriod == 0) {
andrewm@0 107 // Random frequencies when used without matrix
andrewm@0 108 gFrequencies[n] = kMinimumFrequency + (kMaximumFrequency - kMinimumFrequency) * ((float)random() / (float)RAND_MAX);
andrewm@0 109 }
andrewm@0 110 else {
andrewm@0 111 // Constant spread of frequencies when used with matrix
andrewm@0 112 gFrequencies[n] = freq;
andrewm@0 113 freq += increment;
andrewm@0 114 }
andrewm@0 115
andrewm@0 116 // For efficiency, frequency is expressed in change in wavetable position per sample, not Hz or radians
andrewm@0 117 gFrequencies[n] *= (float)gWavetableLength / audioSampleRate;
andrewm@0 118 gAmplitudes[n] = ((float)random() / (float)RAND_MAX) / (float)gNumOscillators;
andrewm@0 119 gDFrequencies[n] = gDAmplitudes[n] = 0.0;
andrewm@0 120 }
andrewm@0 121
andrewm@0 122 // Initialise auxiliary tasks
andrewm@0 123 if((gFrequencyUpdateTask = createAuxiliaryTaskLoop(&recalculate_frequencies, 90, "beaglert-update-frequencies")) == 0)
andrewm@0 124 return false;
andrewm@0 125
andrewm@0 126 gAudioSampleRate = audioSampleRate;
andrewm@0 127 gSampleCount = 0;
andrewm@0 128
andrewm@0 129 return true;
andrewm@0 130 }
andrewm@0 131
andrewm@0 132 // render() is called regularly at the highest priority by the audio engine.
andrewm@0 133 // Input and output are given from the audio hardware and the other
andrewm@0 134 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
andrewm@0 135 // will be 0.
andrewm@0 136
andrewm@0 137 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
andrewm@0 138 uint16_t *matrixIn, uint16_t *matrixOut)
andrewm@0 139 {
andrewm@0 140 // Initialise buffer to 0
andrewm@0 141 memset(audioOut, 0, 2 * numAudioFrames * sizeof(float));
andrewm@0 142
andrewm@0 143 // Render audio frames
andrewm@0 144 oscillator_bank_neon(numAudioFrames, audioOut,
andrewm@0 145 gNumOscillators, gWavetableLength,
andrewm@0 146 gPhases, gFrequencies, gAmplitudes,
andrewm@0 147 gDFrequencies, gDAmplitudes,
andrewm@0 148 gWavetable);
andrewm@0 149
andrewm@0 150 if(numMatrixFrames != 0 && (gSampleCount += numAudioFrames) >= 128) {
andrewm@0 151 gSampleCount = 0;
andrewm@0 152 gNewMinFrequency = map(matrixIn[0], 0, MATRIX_MAX, 20.0f, 8000.0f);
andrewm@0 153 gNewMaxFrequency = map(matrixIn[1], 0, MATRIX_MAX, 20.0f, 8000.0f);
andrewm@0 154
andrewm@0 155 // Make sure max >= min
andrewm@0 156 if(gNewMaxFrequency < gNewMinFrequency) {
andrewm@0 157 float temp = gNewMaxFrequency;
andrewm@0 158 gNewMaxFrequency = gNewMinFrequency;
andrewm@0 159 gNewMinFrequency = temp;
andrewm@0 160 }
andrewm@0 161
andrewm@0 162 // Request that the lower-priority task run at next opportunity
andrewm@0 163 scheduleAuxiliaryTask(gFrequencyUpdateTask);
andrewm@0 164 }
andrewm@0 165 }
andrewm@0 166
andrewm@0 167 // This is a lower-priority call to update the frequencies which will happen
andrewm@0 168 // periodically when the matrix is enabled. By placing it at a lower priority,
andrewm@0 169 // it has minimal effect on the audio performance but it will take longer to
andrewm@0 170 // complete if the system is under heavy audio load.
andrewm@0 171
andrewm@0 172 void recalculate_frequencies()
andrewm@0 173 {
andrewm@0 174 float freq = gNewMinFrequency;
andrewm@0 175 float increment = (gNewMaxFrequency - gNewMinFrequency) / (float)gNumOscillators;
andrewm@0 176
andrewm@0 177 for(int n = 0; n < gNumOscillators; n++) {
andrewm@0 178 // Update the frequencies to a regular spread, plus a small amount of randomness
andrewm@0 179 // to avoid weird phase effects
andrewm@0 180 float randScale = 0.99 + .02 * (float)random() / (float)RAND_MAX;
andrewm@0 181 float newFreq = freq * randScale;
andrewm@0 182
andrewm@0 183 // For efficiency, frequency is expressed in change in wavetable position per sample, not Hz or radians
andrewm@0 184 gFrequencies[n] = newFreq * (float)gWavetableLength / gAudioSampleRate;
andrewm@0 185
andrewm@0 186 freq += increment;
andrewm@0 187 }
andrewm@0 188 }
andrewm@0 189
andrewm@0 190
andrewm@0 191 // cleanup_render() is called once at the end, after the audio has stopped.
andrewm@0 192 // Release any resources that were allocated in initialise_render().
andrewm@0 193
andrewm@0 194 void cleanup_render()
andrewm@0 195 {
andrewm@0 196 free(gWavetable);
andrewm@0 197 free(gPhases);
andrewm@0 198 free(gFrequencies);
andrewm@0 199 free(gAmplitudes);
andrewm@0 200 free(gDFrequencies);
andrewm@0 201 free(gDAmplitudes);
andrewm@0 202 }