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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8
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9 #include "../../include/RTAudio.h"
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10 #include "../../include/Utilities.h"
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11 #include <rtdk.h>
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12 #include <cstdlib>
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13 #include <cmath>
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14 #include <cstring>
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15 #include <time.h>
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16
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17 const float kMinimumFrequency = 20.0f;
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18 const float kMaximumFrequency = 8000.0f;
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19
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20 float *gWavetable; // Buffer holding the precalculated sine lookup table
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21 float *gPhases; // Buffer holding the phase of each oscillator
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22 float *gFrequencies; // Buffer holding the frequencies of each oscillator
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23 float *gAmplitudes; // Buffer holding the amplitudes of each oscillator
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24 float *gDFrequencies; // Buffer holding the derivatives of frequency
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25 float *gDAmplitudes; // Buffer holding the derivatives of amplitude
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26
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27 float gAudioSampleRate;
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28 int gSampleCount; // Sample counter for indicating when to update frequencies
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29 float gNewMinFrequency;
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30 float gNewMaxFrequency;
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31
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32 // Task for handling the update of the frequencies using the matrix
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33 AuxiliaryTask gFrequencyUpdateTask;
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34
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35 // These settings are carried over from main.cpp
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36 // Setting global variables is an alternative approach
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37 // to passing a structure to userData in initialise_render()
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38
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39 extern int gNumOscillators;
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40 extern int gWavetableLength;
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41
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42 void recalculate_frequencies();
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43
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44 extern "C" {
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45 // Function prototype for ARM assembly implementation of oscillator bank
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46 void oscillator_bank_neon(int numAudioFrames, float *audioOut,
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47 int activePartialNum, int lookupTableSize,
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48 float *phases, float *frequencies, float *amplitudes,
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49 float *freqDerivatives, float *ampDerivatives,
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50 float *lookupTable);
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51 }
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52
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53 // initialise_render() is called once before the audio rendering starts.
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54 // Use it to perform any initialisation and allocation which is dependent
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55 // on the period size or sample rate.
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56 //
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57 // userData holds an opaque pointer to a data structure that was passed
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58 // in from the call to initAudio().
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59 //
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60 // Return true on success; returning false halts the program.
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61
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62 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod,
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63 int numAudioFramesPerPeriod, float matrixSampleRate,
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64 float audioSampleRate, void *userData)
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65 {
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66 srandom(time(NULL));
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67
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68 // Initialise the sine wavetable
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69 if(posix_memalign((void **)&gWavetable, 8, (gWavetableLength + 1) * sizeof(float))) {
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70 rt_printf("Error allocating wavetable\n");
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71 return false;
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72 }
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73 for(int n = 0; n < gWavetableLength + 1; n++)
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74 gWavetable[n] = sinf(2.0 * M_PI * (float)n / (float)gWavetableLength);
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75
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76 // Allocate the other buffers
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77 if(posix_memalign((void **)&gPhases, 16, gNumOscillators * sizeof(float))) {
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78 rt_printf("Error allocating phase buffer\n");
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79 return false;
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80 }
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81 if(posix_memalign((void **)&gFrequencies, 16, gNumOscillators * sizeof(float))) {
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82 rt_printf("Error allocating frequency buffer\n");
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83 return false;
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84 }
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85 if(posix_memalign((void **)&gAmplitudes, 16, gNumOscillators * sizeof(float))) {
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86 rt_printf("Error allocating amplitude buffer\n");
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87 return false;
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88 }
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89 if(posix_memalign((void **)&gDFrequencies, 16, gNumOscillators * sizeof(float))) {
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90 rt_printf("Error allocating frequency derivative buffer\n");
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91 return false;
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92 }
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93 if(posix_memalign((void **)&gDAmplitudes, 16, gNumOscillators * sizeof(float))) {
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94 rt_printf("Error allocating amplitude derivative buffer\n");
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95 return false;
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96 }
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97
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98 // Initialise buffer contents
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99
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100 float freq = kMinimumFrequency;
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101 float increment = (kMaximumFrequency - kMinimumFrequency) / (float)gNumOscillators;
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102
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103 for(int n = 0; n < gNumOscillators; n++) {
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104 gPhases[n] = 0.0;
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105
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106 if(numMatrixFramesPerPeriod == 0) {
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107 // Random frequencies when used without matrix
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108 gFrequencies[n] = kMinimumFrequency + (kMaximumFrequency - kMinimumFrequency) * ((float)random() / (float)RAND_MAX);
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109 }
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110 else {
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111 // Constant spread of frequencies when used with matrix
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112 gFrequencies[n] = freq;
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113 freq += increment;
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114 }
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115
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116 // For efficiency, frequency is expressed in change in wavetable position per sample, not Hz or radians
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117 gFrequencies[n] *= (float)gWavetableLength / audioSampleRate;
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118 gAmplitudes[n] = ((float)random() / (float)RAND_MAX) / (float)gNumOscillators;
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119 gDFrequencies[n] = gDAmplitudes[n] = 0.0;
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120 }
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121
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122 // Initialise auxiliary tasks
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123 if((gFrequencyUpdateTask = createAuxiliaryTaskLoop(&recalculate_frequencies, 90, "beaglert-update-frequencies")) == 0)
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124 return false;
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125
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126 gAudioSampleRate = audioSampleRate;
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127 gSampleCount = 0;
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128
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129 return true;
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130 }
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131
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132 // render() is called regularly at the highest priority by the audio engine.
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133 // Input and output are given from the audio hardware and the other
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134 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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135 // will be 0.
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136
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137 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
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138 uint16_t *matrixIn, uint16_t *matrixOut)
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139 {
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140 // Initialise buffer to 0
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141 memset(audioOut, 0, 2 * numAudioFrames * sizeof(float));
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142
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143 // Render audio frames
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144 oscillator_bank_neon(numAudioFrames, audioOut,
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145 gNumOscillators, gWavetableLength,
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146 gPhases, gFrequencies, gAmplitudes,
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147 gDFrequencies, gDAmplitudes,
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148 gWavetable);
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149
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150 if(numMatrixFrames != 0 && (gSampleCount += numAudioFrames) >= 128) {
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151 gSampleCount = 0;
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152 gNewMinFrequency = map(matrixIn[0], 0, MATRIX_MAX, 20.0f, 8000.0f);
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153 gNewMaxFrequency = map(matrixIn[1], 0, MATRIX_MAX, 20.0f, 8000.0f);
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154
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155 // Make sure max >= min
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156 if(gNewMaxFrequency < gNewMinFrequency) {
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157 float temp = gNewMaxFrequency;
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158 gNewMaxFrequency = gNewMinFrequency;
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159 gNewMinFrequency = temp;
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160 }
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161
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162 // Request that the lower-priority task run at next opportunity
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163 scheduleAuxiliaryTask(gFrequencyUpdateTask);
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164 }
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165 }
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166
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167 // This is a lower-priority call to update the frequencies which will happen
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168 // periodically when the matrix is enabled. By placing it at a lower priority,
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169 // it has minimal effect on the audio performance but it will take longer to
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170 // complete if the system is under heavy audio load.
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171
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172 void recalculate_frequencies()
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173 {
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174 float freq = gNewMinFrequency;
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175 float increment = (gNewMaxFrequency - gNewMinFrequency) / (float)gNumOscillators;
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176
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177 for(int n = 0; n < gNumOscillators; n++) {
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178 // Update the frequencies to a regular spread, plus a small amount of randomness
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179 // to avoid weird phase effects
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180 float randScale = 0.99 + .02 * (float)random() / (float)RAND_MAX;
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181 float newFreq = freq * randScale;
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182
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183 // For efficiency, frequency is expressed in change in wavetable position per sample, not Hz or radians
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184 gFrequencies[n] = newFreq * (float)gWavetableLength / gAudioSampleRate;
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185
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186 freq += increment;
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187 }
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188 }
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189
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190
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191 // cleanup_render() is called once at the end, after the audio has stopped.
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192 // Release any resources that were allocated in initialise_render().
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193
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194 void cleanup_render()
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195 {
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196 free(gWavetable);
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197 free(gPhases);
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198 free(gFrequencies);
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199 free(gAmplitudes);
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200 free(gDFrequencies);
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201 free(gDAmplitudes);
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202 }
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