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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8
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9 #include "../../include/render.h"
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10 #include <cmath>
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11
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12 float gFrequency;
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13 float gPhase;
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14 float gInverseSampleRate;
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15 int gNumChannels;
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16
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17 // initialise_render() is called once before the audio rendering starts.
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18 // Use it to perform any initialisation and allocation which is dependent
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19 // on the period size or sample rate.
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20 //
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21 // userData holds an opaque pointer to a data structure that was passed
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22 // in from the call to initAudio().
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23 //
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24 // Return true on success; returning false halts the program.
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25
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26 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod,
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27 int numAudioFramesPerPeriod, float matrixSampleRate,
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28 float audioSampleRate, void *userData)
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29 {
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30 // Retrieve a parameter passed in from the initAudio() call
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31 gFrequency = *(float *)userData;
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32
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33 gNumChannels = numChannels;
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34 gInverseSampleRate = 1.0 / audioSampleRate;
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35 gPhase = 0.0;
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36
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37 return true;
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38 }
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39
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40 // render() is called regularly at the highest priority by the audio engine.
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41 // Input and output are given from the audio hardware and the other
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42 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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43 // will be 0.
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44
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45 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
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46 uint16_t *matrixIn, uint16_t *matrixOut)
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47 {
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48 for(int n = 0; n < numAudioFrames; n++) {
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49 float out = 0.8f * sinf(gPhase);
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50 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
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51 if(gPhase > 2.0 * M_PI)
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52 gPhase -= 2.0 * M_PI;
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53
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54 for(int channel = 0; channel < gNumChannels; channel++)
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55 audioOut[n * gNumChannels + channel] = out;
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56 }
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57 }
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58
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59 // cleanup_render() is called once at the end, after the audio has stopped.
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60 // Release any resources that were allocated in initialise_render().
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61
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62 void cleanup_render()
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63 {
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64
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65 }
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