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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8
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giuliomoro@301
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9 #include <Bela.h>
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10 #include <Utilities.h>
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11 #include <rtdk.h>
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12 #include <cmath>
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13
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14 float gPhase;
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15 float gInverseSampleRate;
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16 int gAudioFramesPerAnalogFrame;
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17
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18 // These settings are carried over from main.cpp
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19 // Setting global variables is an alternative approach
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20 // to passing a structure to userData in setup()
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21
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22 extern int gSensorInputFrequency;
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23 extern int gSensorInputAmplitude;
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24
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25 // setup() is called once before the audio rendering starts.
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26 // Use it to perform any initialisation and allocation which is dependent
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27 // on the period size or sample rate.
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28 //
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29 // userData holds an opaque pointer to a data structure that was passed
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30 // in from the call to initAudio().
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31 //
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32 // Return true on success; returning false halts the program.
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33
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34 bool setup(BelaContext *context, void *userData)
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35 {
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36 if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) {
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37 rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n");
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38 return false;
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39 }
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40
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41 gAudioFramesPerAnalogFrame = context->audioFrames / context->analogFrames;
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42 gInverseSampleRate = 1.0 / context->audioSampleRate;
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43 gPhase = 0.0;
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44
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45 return true;
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46 }
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47
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48 // render() is called regularly at the highest priority by the audio engine.
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49 // Input and output are given from the audio hardware and the other
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50 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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51 // will be 0.
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52
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53 void render(BelaContext *context, void *userData)
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54 {
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55 float frequency = 440.0;
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56 float amplitude = 0.8;
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57
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58 // There are twice as many audio frames as matrix frames since audio sample rate
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59 // is twice as high
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60
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61 for(unsigned int n = 0; n < context->audioFrames; n++) {
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62 if(!(n % gAudioFramesPerAnalogFrame)) {
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63 // Even audio samples: update frequency and amplitude from the matrix
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64 frequency = map(analogRead(context, n/gAudioFramesPerAnalogFrame, gSensorInputFrequency), 0, 1, 100, 1000);
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65 amplitude = analogRead(context, n/gAudioFramesPerAnalogFrame, gSensorInputAmplitude);
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66 }
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67
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68 float out = amplitude * sinf(gPhase);
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69
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70 for(unsigned int channel = 0; channel < context->audioChannels; channel++)
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71 context->audioOut[n * context->audioChannels + channel] = out;
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72
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73 gPhase += 2.0 * M_PI * frequency * gInverseSampleRate;
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74 if(gPhase > 2.0 * M_PI)
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75 gPhase -= 2.0 * M_PI;
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76 }
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77 }
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78
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79 // cleanup() is called once at the end, after the audio has stopped.
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80 // Release any resources that were allocated in setup().
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81
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82 void cleanup(BelaContext *context, void *userData)
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83 {
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84
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85 }
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