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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8
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9 #include "../../include/render.h"
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10 #include "../../include/Utilities.h"
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11 #include <rtdk.h>
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12
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13 // initialise_render() is called once before the audio rendering starts.
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14 // Use it to perform any initialisation and allocation which is dependent
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15 // on the period size or sample rate.
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16 //
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17 // userData holds an opaque pointer to a data structure that was passed
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18 // in from the call to initAudio().
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19 //
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20 // Return true on success; returning false halts the program.
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21
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22 bool initialise_render(int numMatrixChannels, int numAudioChannels,
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23 int numMatrixFramesPerPeriod,
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24 int numAudioFramesPerPeriod,
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25 float matrixSampleRate, float audioSampleRate,
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26 void *userData)
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27 {
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28 // Nothing to do here...
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29
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30 return true;
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31 }
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32
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33 // render() is called regularly at the highest priority by the audio engine.
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34 // Input and output are given from the audio hardware and the other
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35 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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36 // will be 0.
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37
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38 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
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39 uint16_t *matrixIn, uint16_t *matrixOut)
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40 {
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41 // Simplest possible case: pass inputs through to outputs
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42 for(int n = 0; n < numAudioFrames; n++) {
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43 for(int ch = 0; ch < gNumAudioChannels; ch++)
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44 audioOut[n * gNumAudioChannels + ch] = audioIn[n * gNumAudioChannels + ch];
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45 }
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46
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47 // Same with matrix, only if matrix is enabled
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48 if(numMatrixFrames != 0) {
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49 for(int n = 0; n < numMatrixFrames; n++) {
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50 for(int ch = 0; ch < gNumMatrixChannels; ch++) {
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51 // Two equivalent ways to write this code
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52 // The long way, using the buffers directly:
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53 // matrixOut[n * gNumMatrixChannels + ch] = matrixIn[n * gNumMatrixChannels + ch];
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54
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55 // Or using the macros:
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56 analogWrite(ch, n, analogRead(ch, n));
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57 }
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58 }
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59 }
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60 }
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61
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62 // cleanup_render() is called once at the end, after the audio has stopped.
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63 // Release any resources that were allocated in initialise_render().
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64
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65 void cleanup_render()
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66 {
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67
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68 }
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