annotate projects/d-box/ADSR.cpp @ 39:638bc1ae2500 staging

Improved readibility of the DIGITAL code in the PRU, using register names instead of aliases and expanding some of the macros, removing unused macros. Binaries were not modified
author Giulio Moro <giuliomoro@yahoo.it>
date Wed, 13 May 2015 12:18:10 +0100
parents 8a575ba3ab52
children
rev   line source
andrewm@0 1 //
andrewm@0 2 // ADSR.cpp
andrewm@0 3 //
andrewm@0 4 // Created by Nigel Redmon on 12/18/12.
andrewm@0 5 // EarLevel Engineering: earlevel.com
andrewm@0 6 // Copyright 2012 Nigel Redmon
andrewm@0 7 //
andrewm@0 8 // For a complete explanation of the ADSR envelope generator and code,
andrewm@0 9 // read the series of articles by the author, starting here:
andrewm@0 10 // http://www.earlevel.com/main/2013/06/01/envelope-generators/
andrewm@0 11 //
andrewm@0 12 // License:
andrewm@0 13 //
andrewm@0 14 // This source code is provided as is, without warranty.
andrewm@0 15 // You may copy and distribute verbatim copies of this document.
andrewm@0 16 // You may modify and use this source code to create binary code for your own purposes, free or commercial.
andrewm@0 17 //
andrewm@0 18
andrewm@0 19 #include "ADSR.h"
andrewm@0 20 #include <math.h>
andrewm@0 21
andrewm@0 22
andrewm@0 23 ADSR::ADSR(void) {
andrewm@0 24 reset();
andrewm@0 25 setAttackRate(0);
andrewm@0 26 setDecayRate(0);
andrewm@0 27 setReleaseRate(0);
andrewm@0 28 setSustainLevel(1.0);
andrewm@0 29 setTargetRatioA(0.3);
andrewm@0 30 setTargetRatioDR(0.0001);
andrewm@0 31 }
andrewm@0 32
andrewm@0 33 ADSR::~ADSR(void) {
andrewm@0 34 }
andrewm@0 35
andrewm@0 36 void ADSR::setAttackRate(float rate) {
andrewm@0 37 attackRate = rate;
andrewm@0 38 attackCoef = calcCoef(rate, targetRatioA);
andrewm@0 39 attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
andrewm@0 40 }
andrewm@0 41
andrewm@0 42 void ADSR::setDecayRate(float rate) {
andrewm@0 43 decayRate = rate;
andrewm@0 44 decayCoef = calcCoef(rate, targetRatioDR);
andrewm@0 45 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
andrewm@0 46 }
andrewm@0 47
andrewm@0 48 void ADSR::setReleaseRate(float rate) {
andrewm@0 49 releaseRate = rate;
andrewm@0 50 releaseCoef = calcCoef(rate, targetRatioDR);
andrewm@0 51 releaseBase = -targetRatioDR * (1.0 - releaseCoef);
andrewm@0 52 }
andrewm@0 53
andrewm@0 54 float ADSR::calcCoef(float rate, float targetRatio) {
andrewm@0 55 return exp(-log((1.0 + targetRatio) / targetRatio) / rate);
andrewm@0 56 }
andrewm@0 57
andrewm@0 58 void ADSR::setSustainLevel(float level) {
andrewm@0 59 sustainLevel = level;
andrewm@0 60 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
andrewm@0 61 }
andrewm@0 62
andrewm@0 63 void ADSR::setTargetRatioA(float targetRatio) {
andrewm@0 64 if (targetRatio < 0.000000001)
andrewm@0 65 targetRatio = 0.000000001; // -180 dB
andrewm@0 66 targetRatioA = targetRatio;
andrewm@0 67 attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
andrewm@0 68 }
andrewm@0 69
andrewm@0 70 void ADSR::setTargetRatioDR(float targetRatio) {
andrewm@0 71 if (targetRatio < 0.000000001)
andrewm@0 72 targetRatio = 0.000000001; // -180 dB
andrewm@0 73 targetRatioDR = targetRatio;
andrewm@0 74 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
andrewm@0 75 releaseBase = -targetRatioDR * (1.0 - releaseCoef);
andrewm@0 76 }