annotate projects/d-box/PinkNoise.h @ 45:579c86316008 newapi

Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author andrewm
date Thu, 28 May 2015 14:35:55 -0400
parents 8a575ba3ab52
children
rev   line source
andrewm@0 1 #ifndef _PinkNoise_H
andrewm@0 2 #define _PinkNoise_H
andrewm@0 3
andrewm@0 4 // Technique by Larry "RidgeRat" Trammell 3/2006
andrewm@0 5 // http://home.earthlink.net/~ltrammell/tech/pinkalg.htm
andrewm@0 6 // implementation and optimization by David Lowenfels
andrewm@0 7
andrewm@0 8 #include <cstdlib>
andrewm@0 9 #include <ctime>
andrewm@0 10 #include <stdlib.h>
andrewm@0 11
andrewm@0 12 #define PINK_NOISE_NUM_STAGES 3
andrewm@0 13
andrewm@0 14 class PinkNoise {
andrewm@0 15 public:
andrewm@0 16 PinkNoise() {
andrewm@0 17 srand ( time(NULL) ); // initialize random generator
andrewm@0 18 clear();
andrewm@0 19 }
andrewm@0 20
andrewm@0 21 void clear() {
andrewm@0 22 for( size_t i=0; i< PINK_NOISE_NUM_STAGES; i++ )
andrewm@0 23 state[ i ] = 0.0;
andrewm@0 24 }
andrewm@0 25
andrewm@0 26 float tick() {
andrewm@0 27 static const float RMI2 = 2.0 / float(RAND_MAX); // + 1.0; // change for range [0,1)
andrewm@0 28 static const float offset = A[0] + A[1] + A[2];
andrewm@0 29
andrewm@0 30 // unrolled loop
andrewm@0 31 float temp = float( rand() );
andrewm@0 32 state[0] = P[0] * (state[0] - temp) + temp;
andrewm@0 33 temp = float( rand() );
andrewm@0 34 state[1] = P[1] * (state[1] - temp) + temp;
andrewm@0 35 temp = float( rand() );
andrewm@0 36 state[2] = P[2] * (state[2] - temp) + temp;
andrewm@0 37 return ( A[0]*state[0] + A[1]*state[1] + A[2]*state[2] )*RMI2 - offset;
andrewm@0 38 }
andrewm@0 39
andrewm@0 40 protected:
andrewm@0 41 float state[ PINK_NOISE_NUM_STAGES ];
andrewm@0 42 static const float A[ PINK_NOISE_NUM_STAGES ];
andrewm@0 43 static const float P[ PINK_NOISE_NUM_STAGES ];
andrewm@0 44 };
andrewm@0 45
andrewm@0 46 //const float PinkNoise::A[] = { 0.02109238, 0.07113478, 0.68873558 }; // rescaled by (1+P)/(1-P)
andrewm@0 47 //const float PinkNoise::P[] = { 0.3190, 0.7756, 0.9613 };
andrewm@0 48
andrewm@0 49 #endif