annotate projects/d-box/ADSR.h @ 45:579c86316008 newapi

Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author andrewm
date Thu, 28 May 2015 14:35:55 -0400
parents 8a575ba3ab52
children
rev   line source
andrewm@0 1 //
andrewm@0 2 // ADRS.h
andrewm@0 3 //
andrewm@0 4 // Created by Nigel Redmon on 12/18/12.
andrewm@0 5 // EarLevel Engineering: earlevel.com
andrewm@0 6 // Copyright 2012 Nigel Redmon
andrewm@0 7 //
andrewm@0 8 // For a complete explanation of the ADSR envelope generator and code,
andrewm@0 9 // read the series of articles by the author, starting here:
andrewm@0 10 // http://www.earlevel.com/main/2013/06/01/envelope-generators/
andrewm@0 11 //
andrewm@0 12 // License:
andrewm@0 13 //
andrewm@0 14 // This source code is provided as is, without warranty.
andrewm@0 15 // You may copy and distribute verbatim copies of this document.
andrewm@0 16 // You may modify and use this source code to create binary code for your own purposes, free or commercial.
andrewm@0 17 //
andrewm@0 18
andrewm@0 19 #ifndef ADRS_h
andrewm@0 20 #define ADRS_h
andrewm@0 21
andrewm@0 22 #include <stdio.h>
andrewm@0 23 #include <string>
andrewm@0 24
andrewm@0 25 using namespace std;
andrewm@0 26
andrewm@0 27 enum envState {
andrewm@0 28 env_idle = 0,
andrewm@0 29 env_attack,
andrewm@0 30 env_decay,
andrewm@0 31 env_sustain,
andrewm@0 32 env_release
andrewm@0 33 };
andrewm@0 34
andrewm@0 35 class ADSR {
andrewm@0 36 public:
andrewm@0 37 ADSR(void);
andrewm@0 38 ~ADSR(void);
andrewm@0 39 float process(void);
andrewm@0 40 float process(int sampleCount);
andrewm@0 41 float getOutput(void);
andrewm@0 42 int getState(void);
andrewm@0 43 void gate(int on);
andrewm@0 44 void setAttackRate(float rate);
andrewm@0 45 void setDecayRate(float rate);
andrewm@0 46 void setReleaseRate(float rate);
andrewm@0 47 void setSustainLevel(float level);
andrewm@0 48 void setTargetRatioA(float targetRatio);
andrewm@0 49 void setTargetRatioDR(float targetRatio);
andrewm@0 50 void reset(void);
andrewm@0 51
andrewm@0 52 protected:
andrewm@0 53 int state;
andrewm@0 54 float output;
andrewm@0 55 float attackRate;
andrewm@0 56 float decayRate;
andrewm@0 57 float releaseRate;
andrewm@0 58 float attackCoef;
andrewm@0 59 float decayCoef;
andrewm@0 60 float releaseCoef;
andrewm@0 61 float sustainLevel;
andrewm@0 62 float targetRatioA;
andrewm@0 63 float targetRatioDR;
andrewm@0 64 float attackBase;
andrewm@0 65 float decayBase;
andrewm@0 66 float releaseBase;
andrewm@0 67 string name;
andrewm@0 68 float calcCoef(float rate, float targetRatio);
andrewm@0 69 };
andrewm@0 70
andrewm@0 71 inline float ADSR::process() {
andrewm@0 72 switch (state) {
andrewm@0 73 case env_idle:
andrewm@0 74 break;
andrewm@0 75 case env_attack:
andrewm@0 76 output = attackBase + output * attackCoef;
andrewm@0 77 if (output >= 1.0) {
andrewm@0 78 output = 1.0;
andrewm@0 79 state = env_decay;
andrewm@0 80 }
andrewm@0 81 break;
andrewm@0 82 case env_decay:
andrewm@0 83 output = decayBase + output * decayCoef;
andrewm@0 84 if (output <= sustainLevel) {
andrewm@0 85 output = sustainLevel;
andrewm@0 86 state = env_sustain;
andrewm@0 87 }
andrewm@0 88 break;
andrewm@0 89 case env_sustain:
andrewm@0 90 break;
andrewm@0 91 case env_release:
andrewm@0 92 output = releaseBase + output * releaseCoef;
andrewm@0 93 if (output <= 0.0) {
andrewm@0 94 output = 0.0;
andrewm@0 95 state = env_idle;
andrewm@0 96 }
andrewm@0 97 break;
andrewm@0 98 }
andrewm@0 99 return output;
andrewm@0 100 }
andrewm@0 101
andrewm@0 102 inline float ADSR::process(int sampleCount)
andrewm@0 103 {
andrewm@0 104 float retVal = 0;
andrewm@0 105
andrewm@0 106 if(state != env_idle)
andrewm@0 107 {
andrewm@0 108 for(int i=0; i<sampleCount; i++)
andrewm@0 109 retVal = process();
andrewm@0 110 }
andrewm@0 111
andrewm@0 112 return retVal;
andrewm@0 113 }
andrewm@0 114
andrewm@0 115 inline void ADSR::gate(int gate) {
andrewm@0 116
andrewm@0 117 if (gate)
andrewm@0 118 state = env_attack;
andrewm@0 119 else if (state != env_idle)
andrewm@0 120 state = env_release;
andrewm@0 121 }
andrewm@0 122
andrewm@0 123 inline int ADSR::getState() {
andrewm@0 124 return state;
andrewm@0 125 }
andrewm@0 126
andrewm@0 127 inline void ADSR::reset() {
andrewm@0 128 state = env_idle;
andrewm@0 129 output = 0.0;
andrewm@0 130 }
andrewm@0 131
andrewm@0 132 inline float ADSR::getOutput() {
andrewm@0 133 return output;
andrewm@0 134 }
andrewm@0 135
andrewm@0 136
andrewm@0 137 #endif