annotate projects/basic/render.cpp @ 45:579c86316008 newapi

Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author andrewm
date Thu, 28 May 2015 14:35:55 -0400
parents ad5cd8dd99b3
children 3c3a1357657d
rev   line source
andrewm@0 1 /*
andrewm@0 2 * render.cpp
andrewm@0 3 *
andrewm@0 4 * Created on: Oct 24, 2014
andrewm@0 5 * Author: parallels
andrewm@0 6 */
andrewm@0 7
andrewm@0 8
andrewm@45 9 #include "../../include/BeagleRT.h"
andrewm@0 10 #include <cmath>
andrewm@0 11
andrewm@0 12 float gFrequency;
andrewm@0 13 float gPhase;
andrewm@0 14 float gInverseSampleRate;
andrewm@0 15
andrewm@0 16 // initialise_render() is called once before the audio rendering starts.
andrewm@0 17 // Use it to perform any initialisation and allocation which is dependent
andrewm@0 18 // on the period size or sample rate.
andrewm@0 19 //
andrewm@0 20 // userData holds an opaque pointer to a data structure that was passed
andrewm@0 21 // in from the call to initAudio().
andrewm@0 22 //
andrewm@0 23 // Return true on success; returning false halts the program.
andrewm@0 24
andrewm@45 25 bool initialise_render(BeagleRTContext *context, void *userData)
andrewm@0 26 {
andrewm@0 27 // Retrieve a parameter passed in from the initAudio() call
andrewm@0 28 gFrequency = *(float *)userData;
andrewm@0 29
andrewm@45 30 gInverseSampleRate = 1.0 / context->audioSampleRate;
andrewm@0 31 gPhase = 0.0;
andrewm@0 32
andrewm@0 33 return true;
andrewm@0 34 }
andrewm@0 35
andrewm@0 36 // render() is called regularly at the highest priority by the audio engine.
andrewm@0 37 // Input and output are given from the audio hardware and the other
andrewm@0 38 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
andrewm@0 39 // will be 0.
andrewm@0 40
andrewm@45 41 void render(BeagleRTContext *context, void *userData)
andrewm@0 42 {
andrewm@45 43 for(unsigned int n = 0; n < context->audioFrames; n++) {
andrewm@0 44 float out = 0.8f * sinf(gPhase);
andrewm@0 45 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
andrewm@0 46 if(gPhase > 2.0 * M_PI)
andrewm@0 47 gPhase -= 2.0 * M_PI;
andrewm@0 48
andrewm@45 49 for(unsigned int channel = 0; channel < context->audioChannels; channel++)
andrewm@45 50 context->audioOut[n * context->audioChannels + channel] = out;
andrewm@0 51 }
andrewm@0 52 }
andrewm@0 53
andrewm@0 54 // cleanup_render() is called once at the end, after the audio has stopped.
andrewm@0 55 // Release any resources that were allocated in initialise_render().
andrewm@0 56
andrewm@45 57 void cleanup_render(BeagleRTContext *context, void *userData)
andrewm@0 58 {
andrewm@0 59
andrewm@0 60 }