Mercurial > hg > beaglert
annotate examples/08-PureData/tableScrubbing/_main.pd @ 519:5406a719910b prerelease
Restored wav files corrupted in 2a8afa6fa118
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Wed, 22 Jun 2016 21:38:43 +0100 |
parents | 8fcfbfb32aa0 |
children |
rev | line source |
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robert@464 | 1 #N canvas 503 319 861 473 10; |
robert@464 | 2 #N canvas 0 22 450 278 (subpatch) 0; |
robert@464 | 3 #X array exampleTable 65238 float 2; |
robert@464 | 4 #X coords 0 1 65238 -1 200 140 1 0 0; |
robert@464 | 5 #X restore 21 213 graph; |
robert@464 | 6 #X obj 243 329 adc~ 1 2 3; |
robert@464 | 7 #X obj 300 426 dac~; |
robert@464 | 8 #X text 317 264 <<< delete this object before compiling!; |
robert@464 | 9 #X obj 300 392 tabread4~ exampleTable; |
robert@464 | 10 #X msg 243 218 read -resize rt.wav exampleTable; |
robert@464 | 11 #X obj 300 350 lop~ 1; |
robert@464 | 12 #X obj 300 371 *~ 65238; |
robert@464 | 13 #X obj 243 266 soundfiler; |
robert@464 | 14 #X text 489 229 right-click array -> properties -> toggle "save contents" |
robert@464 | 15 ; |
robert@464 | 16 #X text 463 216 <<< after loading a file:; |
robert@464 | 17 #X text 17 23 Load sample into table and scrub using analog input; |
robert@464 | 18 #X text 17 33 ===================================================; |
robert@464 | 19 #X text 362 351 <<< avoid zipper noise; |
robert@464 | 20 #X text 362 371 <<< length of sample; |
robert@464 | 21 #X text 317 328 <<< analog input 0 (range 0-1); |
robert@464 | 22 #X text 631 419 ---------------------------------; |
robert@464 | 23 #X text 631 409 @krighxz / BELA / heavy / 12/2015; |
robert@464 | 24 #X text 655 428 beaglert.cc / enzienaudio.com; |
robert@464 | 25 #X text 30 61 N.B. the patch cannot be bigger than 512kb in size \; |
robert@464 | 26 only use this for *very small soundfiles*; |
robert@464 | 27 #X text 29 99 You can modify the render.cpp file to load samples into |
robert@464 | 28 tables using the Heavy API: https://enzienaudio.com/docs/c.html#api-hv-table |
robert@464 | 29 ; |
robert@464 | 30 #X connect 1 2 6 0; |
robert@464 | 31 #X connect 4 0 2 0; |
robert@464 | 32 #X connect 4 0 2 1; |
robert@464 | 33 #X connect 5 0 8 0; |
robert@464 | 34 #X connect 6 0 7 0; |
robert@464 | 35 #X connect 7 0 4 0; |