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1 #include <BeagleRT.h>
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2 #include <NetworkSend.h>
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3 #include <ReceiveAudioThread.h>
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4 #include <cmath>
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5
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6 float gPhase1, gPhase2;
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7 float gFrequency1, gFrequency2;
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8 float gInverseSampleRate;
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9
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10 Scope scope(2); //create a scope object with 2 channels
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11 NetworkSend networkSend;
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12
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13 // initialise_render() is called once before the audio rendering starts.
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14 // Use it to perform any initialisation and allocation which is dependent
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15 // on the period size or sample rate.
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16 //
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17 // userData holds an opaque pointer to a data structure that was passed
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18 // in from the call to initAudio().
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19 //
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20 // Return true on success; returning false halts the program.
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21 ReceiveAudioThread receiveAudio0;
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22 ReceiveAudioThread receiveAudio1;
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23 bool setup(BeagleRTContext *context, void *userData)
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24 {
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25 receiveAudio0.init(9999, context->audioFrames, 0);
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26 receiveAudio1.init(10000, context->audioFrames, 1);
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27
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28 scope.setup(); //call this once in setup to initialise the scope
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29 scope.setPort(0, 9999);
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30 scope.setPort(1, 10000);
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31 // networkSend.setup(context->audioSampleRate, 0, 9999, "192.168.7.1");
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32
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33 gInverseSampleRate = 1.0/context->audioSampleRate;
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34
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35 gPhase1 = 0.0;
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36 gPhase2 = 0.0;
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37
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38 gFrequency1 = 200.0;
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39 gFrequency2 = 201.0;
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40
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41 return true;
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42 }
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43
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44 // render() is called regularly at the highest priority by the audio engine.
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45 // Input and output are given from the audio hardware and the other
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46 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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47 // will be 0.
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48
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49 void render(BeagleRTContext *context, void *userData)
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50 {
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51 static int count=0;
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52 if(count==0){
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53 printf("startHread\n");
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54 ReceiveAudioThread::startThread();
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55 }
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56 for(unsigned int n = 0; n < context->audioFrames; n++) {
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57
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58 float chn0 = sinf(gPhase1);
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59 float chn1 = sinf(gPhase2);
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60
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61 // float chn2 = context->audioIn[n*2 + 0];
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62 // float chn3 = context->audioIn[n*2 + 1];
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63
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64 // float chn4 = context->analogIn[(int)n/2*8 + 0];
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65 // float chn5 = context->analogIn[(int)n/2*8 + 1];
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66 scope.log(0, chn0);
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67 scope.log(1, chn1);
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68 // scope.log(2, chn2);
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69 // scope.log(3, chn3);
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70 // scope.log(4, chn4);
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71 // scope.log(5, chn5);
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72
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73 // scope.log(chn1, chn2, chn3, chn4, chn5, chn6);
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74 //call this once every audio frame
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75 //takes six or fewer floats as parameters
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76 //first parameter becomes channel 1 etc
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77 //to view, click the 'oscilloscope' button on the toolbar while BeagleRT is NOT running
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78 //then click the big red button on the toolbar on this page
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79
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80 gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate * ((count&4095)/4096.0+1);
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81 gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate;
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82 if(gPhase1 > 2.0 * M_PI)
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83 gPhase1 -= 2.0 * M_PI;
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84 if(gPhase2 > 2.0 * M_PI)
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85 gPhase2 -= 2.0 * M_PI;
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86
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87 }
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88 if(count>0){
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89 int readPointer0=receiveAudio0.getSamplesSrc(context->audioOut, context->audioFrames, 1, 2, 0);
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90 int readPointer1=receiveAudio1.getSamplesSrc(context->audioOut, context->audioFrames, 1, 2, 1);
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91 }
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92 count++;
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93 }
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94
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95 // cleanup_render() is called once at the end, after the audio has stopped.
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96 // Release any resources that were allocated in initialise_render().
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97
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98 void cleanup(BeagleRTContext *context, void *userData)
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99 {
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100
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101 }
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