mas01mj@732: /* mas01mj@732: Copyright (c) 2008, Adobe Systems Incorporated mas01mj@732: All rights reserved. mas01mj@732: mas01mj@732: Redistribution and use in source and binary forms, with or without mas01mj@732: modification, are permitted provided that the following conditions are mas01mj@732: met: mas01mj@732: mas01mj@732: * Redistributions of source code must retain the above copyright notice, mas01mj@732: this list of conditions and the following disclaimer. mas01mj@732: mas01mj@732: * Redistributions in binary form must reproduce the above copyright mas01mj@732: notice, this list of conditions and the following disclaimer in the mas01mj@732: documentation and/or other materials provided with the distribution. mas01mj@732: mas01mj@732: * Neither the name of Adobe Systems Incorporated nor the names of its mas01mj@732: contributors may be used to endorse or promote products derived from mas01mj@732: this software without specific prior written permission. mas01mj@732: mas01mj@732: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS mas01mj@732: IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, mas01mj@732: THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR mas01mj@732: PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR mas01mj@732: CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, mas01mj@732: EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, mas01mj@732: PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR mas01mj@732: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF mas01mj@732: LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING mas01mj@732: NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS mas01mj@732: SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. mas01mj@732: */ mas01mj@732: mas01mj@732: package com.adobe.net mas01mj@732: { mas01mj@732: import flash.utils.ByteArray; mas01mj@732: mas01mj@732: /** mas01mj@732: * This class implements an efficient lookup table for URI mas01mj@732: * character escaping. This class is only needed if you mas01mj@732: * create a derived class of URI to handle custom URI mas01mj@732: * syntax. This class is used internally by URI. mas01mj@732: * mas01mj@732: * @langversion ActionScript 3.0 mas01mj@732: * @playerversion Flash 9.0* mas01mj@732: */ mas01mj@732: public class URIEncodingBitmap extends ByteArray mas01mj@732: { mas01mj@732: /** mas01mj@732: * Constructor. Creates an encoding bitmap using the given mas01mj@732: * string of characters as the set of characters that need mas01mj@732: * to be URI escaped. mas01mj@732: * mas01mj@732: * @langversion ActionScript 3.0 mas01mj@732: * @playerversion Flash 9.0 mas01mj@732: */ mas01mj@732: public function URIEncodingBitmap(charsToEscape:String) : void mas01mj@732: { mas01mj@732: var i:int; mas01mj@732: var data:ByteArray = new ByteArray(); mas01mj@732: mas01mj@732: // Initialize our 128 bits (16 bytes) to zero mas01mj@732: for (i = 0; i < 16; i++) mas01mj@732: this.writeByte(0); mas01mj@732: mas01mj@732: data.writeUTFBytes(charsToEscape); mas01mj@732: data.position = 0; mas01mj@732: mas01mj@732: while (data.bytesAvailable) mas01mj@732: { mas01mj@732: var c:int = data.readByte(); mas01mj@732: mas01mj@732: if (c > 0x7f) mas01mj@732: continue; // only escape low bytes mas01mj@732: mas01mj@732: var enc:int; mas01mj@732: this.position = (c >> 3); mas01mj@732: enc = this.readByte(); mas01mj@732: enc |= 1 << (c & 0x7); mas01mj@732: this.position = (c >> 3); mas01mj@732: this.writeByte(enc); mas01mj@732: } mas01mj@732: } mas01mj@732: mas01mj@732: /** mas01mj@732: * Based on the data table contained in this object, check mas01mj@732: * if the given character should be escaped. mas01mj@732: * mas01mj@732: * @param char the character to be escaped. Only the first mas01mj@732: * character in the string is used. Any other characters mas01mj@732: * are ignored. mas01mj@732: * mas01mj@732: * @return the integer value of the raw UTF8 character. For mas01mj@732: * example, if '%' is given, the return value is 37 (0x25). mas01mj@732: * If the character given does not need to be escaped, the mas01mj@732: * return value is zero. mas01mj@732: * mas01mj@732: * @langversion ActionScript 3.0 mas01mj@732: * @playerversion Flash 9.0 mas01mj@732: */ mas01mj@732: public function ShouldEscape(char:String) : int mas01mj@732: { mas01mj@732: var data:ByteArray = new ByteArray(); mas01mj@732: var c:int, mask:int; mas01mj@732: mas01mj@732: // write the character into a ByteArray so mas01mj@732: // we can pull it out as a raw byte value. mas01mj@732: data.writeUTFBytes(char); mas01mj@732: data.position = 0; mas01mj@732: c = data.readByte(); mas01mj@732: mas01mj@732: if (c & 0x80) mas01mj@732: { mas01mj@732: // don't escape high byte characters. It can make international mas01mj@732: // URI's unreadable. We just want to escape characters that would mas01mj@732: // make URI syntax ambiguous. mas01mj@732: return 0; mas01mj@732: } mas01mj@732: else if ((c < 0x1f) || (c == 0x7f)) mas01mj@732: { mas01mj@732: // control characters must be escaped. mas01mj@732: return c; mas01mj@732: } mas01mj@732: mas01mj@732: this.position = (c >> 3); mas01mj@732: mask = this.readByte(); mas01mj@732: mas01mj@732: if (mask & (1 << (c & 0x7))) mas01mj@732: { mas01mj@732: // we need to escape this, return the numeric value mas01mj@732: // of the character mas01mj@732: return c; mas01mj@732: } mas01mj@732: else mas01mj@732: { mas01mj@732: return 0; mas01mj@732: } mas01mj@732: } mas01mj@732: } mas01mj@732: }