Mercurial > hg > audiodb
view docs/spec/interval-index.tikz @ 610:e21a3db643af
MORE MEMORY SANITY
Move the logic tracking which points have been visited already
(including the std::set datastructure) into the indexed query codepaths,
rather than inside accumulators. This has the effect of drastically
reducing the memory used in non-indexed queries, such that the working
set for a 500-file database with 100000 vectors total goes from 1.2GB to
slightly under 3MB.
All this and less code, too!
author | mas01cr |
---|---|
date | Fri, 28 Aug 2009 17:14:06 +0000 |
parents | 5a248cedd3e9 |
children |
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\draw (-2,0.8) rectangle (1.2,1); % stupid floating point. \foreach \x in {-1.6,-1.2,...,0.9} { \draw(\x,0.8) -- (\x,1); } \begin{scope}[->,>=stealth] \fill (-1.8,0.9) ellipse (0.05); \draw (-1.8,0.9) -- (-2.5,0.2); \draw (-1.8,0.9) -- (-2,0.2); \fill (-1.4,0.9) ellipse (0.05); \draw (-1.4,0.9) -- (-2,0.2); \draw (-1.4,0.9) -- (-1.4,0.2); \fill (-1.0,0.9) ellipse (0.05); \draw (-1.0,0.9) -- (-1.4,0.2); \draw (-1.0,0.9) -- (-0.5,0.2); \fill (-0.6,0.9) ellipse (0.05); \draw (-0.6,0.9) -- (-0.5,0.2); \draw (-0.6,0.9) -- (0,0.2); \fill (-0.2,0.9) ellipse (0.05); \draw (-0.2,0.9) -- (0,0.2); \draw (-0.2,0.9) -- (0.8,0.2); \fill (0.2,0.9) ellipse (0.05); \draw (0.2,0.9) -- (0.8,0.2); \draw (0.2,0.9) -- (1.3,0.2); \fill (0.6,0.9) ellipse (0.05); \draw (0.6,0.9) -- (1.3,0.2); \draw (0.6,0.9) -- (1.8,0.2); \fill (1.0,0.9) ellipse (0.05); \draw (1.0,0.9) -- (1.8,0.2); \draw (1.0,0.9) -- (2.5,0.2); \end{scope}