diff bindings/as3/ext/com/adobe/utils/ArrayUtil.as @ 732:3a0b9700b3d2

* Initial AS3 commit
author mas01mj
date Tue, 14 Sep 2010 16:47:10 +0000
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bindings/as3/ext/com/adobe/utils/ArrayUtil.as	Tue Sep 14 16:47:10 2010 +0000
@@ -0,0 +1,187 @@
+/*
+  Copyright (c) 2008, Adobe Systems Incorporated
+  All rights reserved.
+
+  Redistribution and use in source and binary forms, with or without 
+  modification, are permitted provided that the following conditions are
+  met:
+
+  * Redistributions of source code must retain the above copyright notice, 
+    this list of conditions and the following disclaimer.
+  
+  * Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the 
+    documentation and/or other materials provided with the distribution.
+  
+  * Neither the name of Adobe Systems Incorporated nor the names of its 
+    contributors may be used to endorse or promote products derived from 
+    this software without specific prior written permission.
+
+  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
+  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.utils
+{
+	
+	/**
+	* 	Class that contains static utility methods for manipulating and working
+	*	with Arrays.
+	* 
+	*	Note that all APIs assume that they are working with well formed arrays.
+	*	i.e. they will only manipulate indexed values.  
+	* 
+	* 	@langversion ActionScript 3.0
+	*	@playerversion Flash 9.0
+	*	@tiptext
+	*/		
+	public class ArrayUtil
+	{
+				
+		/**
+		*	Determines whether the specified array contains the specified value.	
+		* 
+		* 	@param arr The array that will be checked for the specified value.
+		*
+		*	@param value The object which will be searched for within the array
+		* 
+		* 	@return True if the array contains the value, False if it does not.
+		*
+		* 	@langversion ActionScript 3.0
+		*	@playerversion Flash 9.0
+		*	@tiptext
+		*/			
+		public static function arrayContainsValue(arr:Array, value:Object):Boolean
+		{
+			return (arr.indexOf(value) != -1);
+		}	
+		
+		/**
+		*	Remove all instances of the specified value from the array,
+		* 
+		* 	@param arr The array from which the value will be removed
+		*
+		*	@param value The object that will be removed from the array.
+		*
+		* 	@langversion ActionScript 3.0
+		*	@playerversion Flash 9.0
+		*	@tiptext
+		*/		
+		public static function removeValueFromArray(arr:Array, value:Object):void
+		{
+			var len:uint = arr.length;
+			
+			for(var i:Number = len; i > -1; i--)
+			{
+				if(arr[i] === value)
+				{
+					arr.splice(i, 1);
+				}
+			}					
+		}
+
+		/**
+		*	Create a new array that only contains unique instances of objects
+		*	in the specified array.
+		*
+		*	Basically, this can be used to remove duplication object instances
+		*	from an array
+		* 
+		* 	@param arr The array which contains the values that will be used to
+		*	create the new array that contains no duplicate values.
+		*
+		*	@return A new array which only contains unique items from the specified
+		*	array.
+		*
+		* 	@langversion ActionScript 3.0
+		*	@playerversion Flash 9.0
+		*	@tiptext
+		*/	
+		public static function createUniqueCopy(a:Array):Array
+		{
+			var newArray:Array = new Array();
+			
+			var len:Number = a.length;
+			var item:Object;
+			
+			for (var i:uint = 0; i < len; ++i)
+			{
+				item = a[i];
+				
+				if(ArrayUtil.arrayContainsValue(newArray, item))
+				{
+					continue;
+				}
+				
+				newArray.push(item);
+			}
+			
+			return newArray;
+		}
+		
+		/**
+		*	Creates a copy of the specified array.
+		*
+		*	Note that the array returned is a new array but the items within the
+		*	array are not copies of the items in the original array (but rather 
+		*	references to the same items)
+		* 
+		* 	@param arr The array that will be copies
+		*
+		*	@return A new array which contains the same items as the array passed
+		*	in.
+		*
+		* 	@langversion ActionScript 3.0
+		*	@playerversion Flash 9.0
+		*	@tiptext
+		*/			
+		public static function copyArray(arr:Array):Array
+		{	
+			return arr.slice();
+		}
+		
+		/**
+		*	Compares two arrays and returns a boolean indicating whether the arrays
+		*	contain the same values at the same indexes.
+		* 
+		* 	@param arr1 The first array that will be compared to the second.
+		*
+		* 	@param arr2 The second array that will be compared to the first.
+		*
+		*	@return True if the arrays contains the same values at the same indexes.
+			False if they do not.
+		*
+		* 	@langversion ActionScript 3.0
+		*	@playerversion Flash 9.0
+		*	@tiptext
+		*/		
+		public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean
+		{
+			if(arr1.length != arr2.length)
+			{
+				return false;
+			}
+			
+			var len:Number = arr1.length;
+			
+			for(var i:Number = 0; i < len; i++)
+			{
+				if(arr1[i] !== arr2[i])
+				{
+					return false;
+				}
+			}
+			
+			return true;
+		}
+	}
+}