diff bindings/as3/ext/com/adobe/crypto/MD5Stream.as @ 732:3a0b9700b3d2

* Initial AS3 commit
author mas01mj
date Tue, 14 Sep 2010 16:47:10 +0000
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+/*
+  Copyright (c) 2008, Adobe Systems Incorporated
+  All rights reserved.
+
+  Redistribution and use in source and binary forms, with or without 
+  modification, are permitted provided that the following conditions are
+  met:
+
+  * Redistributions of source code must retain the above copyright notice, 
+    this list of conditions and the following disclaimer.
+  
+  * Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the 
+    documentation and/or other materials provided with the distribution.
+  
+  * Neither the name of Adobe Systems Incorporated nor the names of its 
+    contributors may be used to endorse or promote products derived from 
+    this software without specific prior written permission.
+
+  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
+  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.crypto
+{
+    import com.adobe.utils.IntUtil;   
+    import flash.utils.ByteArray;
+
+    /**
+     * Perform MD5 hash of an input stream in chunks. This class is
+     * based on com.adobe.crypto.MD5 and can process data in
+     * chunks. Both block creation and hash computation are done
+     * together for whatever input is available so that the memory
+     * overhead at a time is always fixed. Memory usage is governed by
+     * two parameters: one is the amount of data passed in to update()
+     * and the other is memoryBlockSize. The latter comes into play
+     * only when the memory window exceeds the pre allocated memory
+     * window of flash player. Usage: create an instance, call
+     * update(data) repeatedly for all chunks and finally complete()
+     * which will return the md5 hash.
+     */      
+    public class MD5Stream
+    {
+        private static var mask:int = 0xFF;
+
+        private var arr:Array = [];
+
+        /* running count of length */
+        private var arrLen:int;
+        
+        // initialize the md buffers
+        private var a:int = 1732584193;
+        private var b:int = -271733879;
+        private var c:int = -1732584194;
+        private var d:int = 271733878;
+        
+        // variables to store previous values
+        private var aa:int;
+        private var bb:int;
+        private var cc:int;
+        private var dd:int;
+
+        /* index for data read */
+        private var arrIndexLen:int = 0;
+        /* index for hash computation */
+        private var arrProcessIndex:int = 0;
+        /* index for removing stale arr values */
+        private var cleanIndex:int = 0;
+        
+        /** 
+         * Change this value from the default (16384) in the range of
+         * MBs to actually affect GC as GC allocates in pools of
+         * memory */
+        public var memoryBlockSize:int = 16384;
+        
+        
+        public function MD5Stream()
+        {
+            
+        }
+               
+        
+        /**
+         * Pass in chunks of the input data with update(), call
+         * complete() with an optional chunk which will return the
+         * final hash. Equivalent to the way
+         * java.security.MessageDigest works.
+         *
+         * @param input The optional bytearray chunk which is the final part of the input
+         * @return A string containing the hash value
+         * @langversion ActionScript 3.0
+         * @playerversion Flash 8.5
+         * @tiptext
+         */
+        public function complete(input:ByteArray=null):String
+        {
+            if ( arr.length == 0 )
+            {
+                if ( input == null )
+                {
+                    throw new Error("null input to complete without prior call to update. At least an empty bytearray must be passed.");
+                }		 		
+            }
+            
+            if ( input != null )
+            {
+                readIntoArray(input);
+            }
+
+            //pad, append length
+            padArray(arrLen);
+
+            hashRemainingChunks(false);
+            
+            var res:String = IntUtil.toHex( a ) + IntUtil.toHex( b ) + 
+            				 IntUtil.toHex( c ) + IntUtil.toHex( d );
+            resetFields();
+            
+            return res;
+        }
+
+        /**
+         * Pass in chunks of the input data with update(), call
+         * complete() with an optional chunk which will return the
+         * final hash. Equivalent to the way
+         * java.security.MessageDigest works.
+         *
+         * @param input The bytearray chunk to perform the hash on
+         * @langversion ActionScript 3.0
+         * @playerversion Flash 8.5
+         * @tiptext
+         */        
+        public function update(input:ByteArray):void
+        {
+            readIntoArray(input);
+            hashRemainingChunks();
+        }
+
+        /**
+         * Re-initialize this instance for use to perform hashing on
+         * another input stream. This is called automatically by
+         * complete().
+         *
+         * @langversion ActionScript 3.0
+         * @playerversion Flash 8.5
+         * @tiptext
+         */               
+        public function resetFields():void
+        {
+            //truncate array
+            arr.length = 0;
+            arrLen = 0;
+            
+            // initialize the md buffers
+            a = 1732584193;
+            b = -271733879;
+            c = -1732584194;
+            d = 271733878;
+            
+            // variables to store previous values
+            aa = 0;
+            bb = 0;
+            cc = 0;
+            dd = 0;
+            
+            arrIndexLen = 0;            
+            arrProcessIndex = 0;
+            cleanIndex = 0;
+        }
+        
+        /** read into arr and free up used blocks of arr */
+        private function readIntoArray(input:ByteArray):void
+        {
+            var closestChunkLen:int = input.length * 8;
+            arrLen += closestChunkLen;
+            
+            /* clean up memory. if there are entries in the array that
+             * are already processed and the amount is greater than
+             * memoryBlockSize, create a new array, copy the last
+             * block into it and let the old one get picked up by
+             * GC. */
+            if ( arrProcessIndex - cleanIndex > memoryBlockSize )
+            {
+                var newarr:Array= new Array();
+                
+                /* AS Arrays in sparse arrays. arr[2002] can exist 
+                 * without values for arr[0] - arr[2001] */
+                for ( var j:int = arrProcessIndex; j < arr.length; j++ )
+                {						
+                    newarr[j] = arr[j];
+                }
+                
+                cleanIndex = arrProcessIndex;
+                arr = null;
+                arr = newarr;
+            }
+            
+            for ( var k:int = 0; k < closestChunkLen; k+=8 )
+            {
+                //discard high bytes (convert to uint)
+                arr[ int(arrIndexLen >> 5) ] |= ( input[ k / 8 ] & mask ) << ( arrIndexLen % 32 );
+                arrIndexLen += 8;
+            }
+            
+            
+        }
+        
+        private function hashRemainingChunks(bUpdate:Boolean=true):void
+        {
+            var len:int = arr.length;
+
+            /* leave a 16 word block untouched if we are called from
+             * update. This is because, padArray() can modify the last
+             * block and this modification has to happen before we
+             * compute the hash.  */
+            if ( bUpdate )
+            {
+                len -= 16;
+            }
+
+            /* don't do anything if don't have a 16 word block. */
+            if ( arrProcessIndex >= len || len - arrProcessIndex < 15 )
+            {
+                return;
+            }
+
+            
+            for ( var i:int = arrProcessIndex; i < len ; i += 16, arrProcessIndex += 16) 
+            {            	
+                // save previous values
+                aa = a;
+                bb = b;
+                cc = c;
+                dd = d;                         
+                
+                // Round 1
+                a = ff( a, b, c, d, arr[int(i+ 0)],  7, -680876936 );     // 1
+                d = ff( d, a, b, c, arr[int(i+ 1)], 12, -389564586 );     // 2
+                c = ff( c, d, a, b, arr[int(i+ 2)], 17, 606105819 );      // 3
+                b = ff( b, c, d, a, arr[int(i+ 3)], 22, -1044525330 );    // 4
+                a = ff( a, b, c, d, arr[int(i+ 4)],  7, -176418897 );     // 5
+                d = ff( d, a, b, c, arr[int(i+ 5)], 12, 1200080426 );     // 6
+                c = ff( c, d, a, b, arr[int(i+ 6)], 17, -1473231341 );    // 7
+                b = ff( b, c, d, a, arr[int(i+ 7)], 22, -45705983 );      // 8
+                a = ff( a, b, c, d, arr[int(i+ 8)],  7, 1770035416 );     // 9
+                d = ff( d, a, b, c, arr[int(i+ 9)], 12, -1958414417 );    // 10
+                c = ff( c, d, a, b, arr[int(i+10)], 17, -42063 );                 // 11
+                b = ff( b, c, d, a, arr[int(i+11)], 22, -1990404162 );    // 12
+                a = ff( a, b, c, d, arr[int(i+12)],  7, 1804603682 );     // 13
+                d = ff( d, a, b, c, arr[int(i+13)], 12, -40341101 );      // 14
+                c = ff( c, d, a, b, arr[int(i+14)], 17, -1502002290 );    // 15
+                b = ff( b, c, d, a, arr[int(i+15)], 22, 1236535329 );     // 16
+                
+                // Round 2
+                a = gg( a, b, c, d, arr[int(i+ 1)],  5, -165796510 );     // 17
+                d = gg( d, a, b, c, arr[int(i+ 6)],  9, -1069501632 );    // 18
+                c = gg( c, d, a, b, arr[int(i+11)], 14, 643717713 );      // 19
+                b = gg( b, c, d, a, arr[int(i+ 0)], 20, -373897302 );     // 20
+                a = gg( a, b, c, d, arr[int(i+ 5)],  5, -701558691 );     // 21
+                d = gg( d, a, b, c, arr[int(i+10)],  9, 38016083 );       // 22
+                c = gg( c, d, a, b, arr[int(i+15)], 14, -660478335 );     // 23
+                b = gg( b, c, d, a, arr[int(i+ 4)], 20, -405537848 );     // 24
+                a = gg( a, b, c, d, arr[int(i+ 9)],  5, 568446438 );      // 25
+                d = gg( d, a, b, c, arr[int(i+14)],  9, -1019803690 );    // 26
+                c = gg( c, d, a, b, arr[int(i+ 3)], 14, -187363961 );     // 27
+                b = gg( b, c, d, a, arr[int(i+ 8)], 20, 1163531501 );     // 28
+                a = gg( a, b, c, d, arr[int(i+13)],  5, -1444681467 );    // 29
+                d = gg( d, a, b, c, arr[int(i+ 2)],  9, -51403784 );      // 30
+                c = gg( c, d, a, b, arr[int(i+ 7)], 14, 1735328473 );     // 31
+                b = gg( b, c, d, a, arr[int(i+12)], 20, -1926607734 );    // 32
+                
+                // Round 3
+                a = hh( a, b, c, d, arr[int(i+ 5)],  4, -378558 );        // 33
+                d = hh( d, a, b, c, arr[int(i+ 8)], 11, -2022574463 );    // 34
+                c = hh( c, d, a, b, arr[int(i+11)], 16, 1839030562 );     // 35
+                b = hh( b, c, d, a, arr[int(i+14)], 23, -35309556 );      // 36
+                a = hh( a, b, c, d, arr[int(i+ 1)],  4, -1530992060 );    // 37
+                d = hh( d, a, b, c, arr[int(i+ 4)], 11, 1272893353 );     // 38
+                c = hh( c, d, a, b, arr[int(i+ 7)], 16, -155497632 );     // 39
+                b = hh( b, c, d, a, arr[int(i+10)], 23, -1094730640 );    // 40
+                a = hh( a, b, c, d, arr[int(i+13)],  4, 681279174 );      // 41
+                d = hh( d, a, b, c, arr[int(i+ 0)], 11, -358537222 );     // 42
+                c = hh( c, d, a, b, arr[int(i+ 3)], 16, -722521979 );     // 43
+                b = hh( b, c, d, a, arr[int(i+ 6)], 23, 76029189 );       // 44
+                a = hh( a, b, c, d, arr[int(i+ 9)],  4, -640364487 );     // 45
+                d = hh( d, a, b, c, arr[int(i+12)], 11, -421815835 );     // 46
+                c = hh( c, d, a, b, arr[int(i+15)], 16, 530742520 );      // 47
+                b = hh( b, c, d, a, arr[int(i+ 2)], 23, -995338651 );     // 48
+                
+                // Round 4
+                a = ii( a, b, c, d, arr[int(i+ 0)],  6, -198630844 );     // 49
+                d = ii( d, a, b, c, arr[int(i+ 7)], 10, 1126891415 );     // 50
+                c = ii( c, d, a, b, arr[int(i+14)], 15, -1416354905 );    // 51
+                b = ii( b, c, d, a, arr[int(i+ 5)], 21, -57434055 );      // 52
+                a = ii( a, b, c, d, arr[int(i+12)],  6, 1700485571 );     // 53
+                d = ii( d, a, b, c, arr[int(i+ 3)], 10, -1894986606 );    // 54
+                c = ii( c, d, a, b, arr[int(i+10)], 15, -1051523 );       // 55
+                b = ii( b, c, d, a, arr[int(i+ 1)], 21, -2054922799 );    // 56
+                a = ii( a, b, c, d, arr[int(i+ 8)],  6, 1873313359 );     // 57
+                d = ii( d, a, b, c, arr[int(i+15)], 10, -30611744 );      // 58
+                c = ii( c, d, a, b, arr[int(i+ 6)], 15, -1560198380 );    // 59
+                b = ii( b, c, d, a, arr[int(i+13)], 21, 1309151649 );     // 60
+                a = ii( a, b, c, d, arr[int(i+ 4)],  6, -145523070 );     // 61
+                d = ii( d, a, b, c, arr[int(i+11)], 10, -1120210379 );    // 62
+                c = ii( c, d, a, b, arr[int(i+ 2)], 15, 718787259 );      // 63
+                b = ii( b, c, d, a, arr[int(i+ 9)], 21, -343485551 );     // 64
+                
+                a += aa;
+                b += bb;
+                c += cc;
+                d += dd;
+                
+            }
+            
+        }
+        
+        private function padArray(len:int):void
+        {	 		
+            arr[ int(len >> 5) ] |= 0x80 << ( len % 32 );
+            arr[ int(( ( ( len + 64 ) >>> 9 ) << 4 ) + 14) ] = len;
+            arrLen = arr.length;
+        }  
+        
+        /* Code below same as com.adobe.crypto.MD5 */ 
+        
+        /**
+         * Auxiliary function f as defined in RFC
+         */
+        private static function f( x:int, y:int, z:int ):int {
+            return ( x & y ) | ( (~x) & z );
+        }
+        
+        /**
+         * Auxiliary function g as defined in RFC
+         */
+        private static function g( x:int, y:int, z:int ):int {
+            return ( x & z ) | ( y & (~z) );
+        }
+        
+        /**
+         * Auxiliary function h as defined in RFC
+         */
+        private static function h( x:int, y:int, z:int ):int {
+            return x ^ y ^ z;
+        }
+        
+        /**
+         * Auxiliary function i as defined in RFC
+         */
+        private static function i( x:int, y:int, z:int ):int {
+            return y ^ ( x | (~z) );
+        }
+        
+        /**
+         * A generic transformation function.  The logic of ff, gg, hh, and
+         * ii are all the same, minus the function used, so pull that logic
+         * out and simplify the method bodies for the transoformation functions.
+         */
+        private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
+            var tmp:int = a + int( func( b, c, d ) ) + x + t;
+            return IntUtil.rol( tmp, s ) +  b;
+        }
+        
+        /**
+         * ff transformation function
+         */
+        private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+            return transform( f, a, b, c, d, x, s, t );
+        }
+        
+        /**
+         * gg transformation function
+         */
+        private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+            return transform( g, a, b, c, d, x, s, t );
+        }
+        
+        /**
+         * hh transformation function
+         */
+        private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+            return transform( h, a, b, c, d, x, s, t );
+        }
+        
+        /**
+         * ii transformation function
+         */
+        private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+            return transform( i, a, b, c, d, x, s, t );
+        }
+        
+    }
+}
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