diff bindings/as3/ext/com/adobe/crypto/MD5.as @ 732:3a0b9700b3d2

* Initial AS3 commit
author mas01mj
date Tue, 14 Sep 2010 16:47:10 +0000
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+/*
+  Copyright (c) 2008, Adobe Systems Incorporated
+  All rights reserved.
+
+  Redistribution and use in source and binary forms, with or without 
+  modification, are permitted provided that the following conditions are
+  met:
+
+  * Redistributions of source code must retain the above copyright notice, 
+    this list of conditions and the following disclaimer.
+  
+  * Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the 
+    documentation and/or other materials provided with the distribution.
+  
+  * Neither the name of Adobe Systems Incorporated nor the names of its 
+    contributors may be used to endorse or promote products derived from 
+    this software without specific prior written permission.
+
+  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
+  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.crypto {
+	
+	import com.adobe.utils.IntUtil;
+	import flash.utils.ByteArray;	
+	/**
+	 * The MD5 Message-Digest Algorithm
+	 *
+	 * Implementation based on algorithm description at 
+	 * http://www.faqs.org/rfcs/rfc1321.html
+	 */
+	public class MD5 {
+		
+		public static var digest:ByteArray;
+		/**
+		 * Performs the MD5 hash algorithm on a string.
+		 *
+		 * @param s The string to hash
+		 * @return A string containing the hash value of s
+		 * @langversion ActionScript 3.0
+		 * @playerversion Flash 8.5
+		 * @tiptext
+		 */
+		 
+		public static function hash(s:String) :String{
+			//Convert to byteArray and send through hashBinary function
+			// so as to only have complex code in one location
+			var ba:ByteArray = new ByteArray();
+			ba.writeUTFBytes(s);	
+			return hashBinary(ba);
+		}
+		
+		public static function hashBytes(s:ByteArray) :String{	
+			return hashBinary(s);
+		}
+		
+		/**
+		 * Performs the MD5 hash algorithm on a ByteArray.
+		 *
+		 * @param s The string to hash
+		 * @return A string containing the hash value of s
+		 * @langversion ActionScript 3.0
+		 * @playerversion Flash 8.5
+		 * @tiptext
+		 */	 
+		public static function hashBinary( s:ByteArray ):String {
+			// initialize the md buffers
+			var a:int = 1732584193;
+			var b:int = -271733879;
+			var c:int = -1732584194;
+			var d:int = 271733878;
+			
+			// variables to store previous values
+			var aa:int;
+			var bb:int;
+			var cc:int;
+			var dd:int;
+			
+			// create the blocks from the string and
+			// save the length as a local var to reduce
+			// lookup in the loop below
+			var x:Array = createBlocks( s );
+			var len:int = x.length;
+			
+			// loop over all of the blocks
+			for ( var i:int = 0; i < len; i += 16) {
+				// save previous values
+				aa = a;
+				bb = b;
+				cc = c;
+				dd = d;				
+				
+				// Round 1
+				a = ff( a, b, c, d, x[int(i+ 0)],  7, -680876936 ); 	// 1
+				d = ff( d, a, b, c, x[int(i+ 1)], 12, -389564586 );	// 2
+				c = ff( c, d, a, b, x[int(i+ 2)], 17, 606105819 ); 	// 3
+				b = ff( b, c, d, a, x[int(i+ 3)], 22, -1044525330 );	// 4
+				a = ff( a, b, c, d, x[int(i+ 4)],  7, -176418897 ); 	// 5
+				d = ff( d, a, b, c, x[int(i+ 5)], 12, 1200080426 ); 	// 6
+				c = ff( c, d, a, b, x[int(i+ 6)], 17, -1473231341 );	// 7
+				b = ff( b, c, d, a, x[int(i+ 7)], 22, -45705983 ); 	// 8
+				a = ff( a, b, c, d, x[int(i+ 8)],  7, 1770035416 ); 	// 9
+				d = ff( d, a, b, c, x[int(i+ 9)], 12, -1958414417 );	// 10
+				c = ff( c, d, a, b, x[int(i+10)], 17, -42063 ); 		// 11
+				b = ff( b, c, d, a, x[int(i+11)], 22, -1990404162 );	// 12
+				a = ff( a, b, c, d, x[int(i+12)],  7, 1804603682 ); 	// 13
+				d = ff( d, a, b, c, x[int(i+13)], 12, -40341101 ); 	// 14
+				c = ff( c, d, a, b, x[int(i+14)], 17, -1502002290 );	// 15
+				b = ff( b, c, d, a, x[int(i+15)], 22, 1236535329 ); 	// 16
+				
+				// Round 2
+				a = gg( a, b, c, d, x[int(i+ 1)],  5, -165796510 ); 	// 17
+				d = gg( d, a, b, c, x[int(i+ 6)],  9, -1069501632 );	// 18
+				c = gg( c, d, a, b, x[int(i+11)], 14, 643717713 ); 	// 19
+				b = gg( b, c, d, a, x[int(i+ 0)], 20, -373897302 ); 	// 20
+				a = gg( a, b, c, d, x[int(i+ 5)],  5, -701558691 ); 	// 21
+				d = gg( d, a, b, c, x[int(i+10)],  9, 38016083 ); 	// 22
+				c = gg( c, d, a, b, x[int(i+15)], 14, -660478335 ); 	// 23
+				b = gg( b, c, d, a, x[int(i+ 4)], 20, -405537848 ); 	// 24
+				a = gg( a, b, c, d, x[int(i+ 9)],  5, 568446438 ); 	// 25
+				d = gg( d, a, b, c, x[int(i+14)],  9, -1019803690 );	// 26
+				c = gg( c, d, a, b, x[int(i+ 3)], 14, -187363961 ); 	// 27
+				b = gg( b, c, d, a, x[int(i+ 8)], 20, 1163531501 ); 	// 28
+				a = gg( a, b, c, d, x[int(i+13)],  5, -1444681467 );	// 29
+				d = gg( d, a, b, c, x[int(i+ 2)],  9, -51403784 ); 	// 30
+				c = gg( c, d, a, b, x[int(i+ 7)], 14, 1735328473 ); 	// 31
+				b = gg( b, c, d, a, x[int(i+12)], 20, -1926607734 );	// 32
+				
+				// Round 3
+				a = hh( a, b, c, d, x[int(i+ 5)],  4, -378558 ); 	// 33
+				d = hh( d, a, b, c, x[int(i+ 8)], 11, -2022574463 );	// 34
+				c = hh( c, d, a, b, x[int(i+11)], 16, 1839030562 ); 	// 35
+				b = hh( b, c, d, a, x[int(i+14)], 23, -35309556 ); 	// 36
+				a = hh( a, b, c, d, x[int(i+ 1)],  4, -1530992060 );	// 37
+				d = hh( d, a, b, c, x[int(i+ 4)], 11, 1272893353 ); 	// 38
+				c = hh( c, d, a, b, x[int(i+ 7)], 16, -155497632 ); 	// 39
+				b = hh( b, c, d, a, x[int(i+10)], 23, -1094730640 );	// 40
+				a = hh( a, b, c, d, x[int(i+13)],  4, 681279174 ); 	// 41
+				d = hh( d, a, b, c, x[int(i+ 0)], 11, -358537222 ); 	// 42
+				c = hh( c, d, a, b, x[int(i+ 3)], 16, -722521979 ); 	// 43
+				b = hh( b, c, d, a, x[int(i+ 6)], 23, 76029189 ); 	// 44
+				a = hh( a, b, c, d, x[int(i+ 9)],  4, -640364487 ); 	// 45
+				d = hh( d, a, b, c, x[int(i+12)], 11, -421815835 ); 	// 46
+				c = hh( c, d, a, b, x[int(i+15)], 16, 530742520 ); 	// 47
+				b = hh( b, c, d, a, x[int(i+ 2)], 23, -995338651 ); 	// 48
+				
+				// Round 4
+				a = ii( a, b, c, d, x[int(i+ 0)],  6, -198630844 ); 	// 49
+				d = ii( d, a, b, c, x[int(i+ 7)], 10, 1126891415 ); 	// 50
+				c = ii( c, d, a, b, x[int(i+14)], 15, -1416354905 );	// 51
+				b = ii( b, c, d, a, x[int(i+ 5)], 21, -57434055 ); 	// 52
+				a = ii( a, b, c, d, x[int(i+12)],  6, 1700485571 ); 	// 53
+				d = ii( d, a, b, c, x[int(i+ 3)], 10, -1894986606 );	// 54
+				c = ii( c, d, a, b, x[int(i+10)], 15, -1051523 ); 	// 55
+				b = ii( b, c, d, a, x[int(i+ 1)], 21, -2054922799 );	// 56
+				a = ii( a, b, c, d, x[int(i+ 8)],  6, 1873313359 ); 	// 57
+				d = ii( d, a, b, c, x[int(i+15)], 10, -30611744 ); 	// 58
+				c = ii( c, d, a, b, x[int(i+ 6)], 15, -1560198380 );	// 59
+				b = ii( b, c, d, a, x[int(i+13)], 21, 1309151649 ); 	// 60
+				a = ii( a, b, c, d, x[int(i+ 4)],  6, -145523070 ); 	// 61
+				d = ii( d, a, b, c, x[int(i+11)], 10, -1120210379 );	// 62
+				c = ii( c, d, a, b, x[int(i+ 2)], 15, 718787259 ); 	// 63
+				b = ii( b, c, d, a, x[int(i+ 9)], 21, -343485551 ); 	// 64
+
+				a += aa;
+				b += bb;
+				c += cc;
+				d += dd;
+			}
+			digest = new ByteArray()
+			digest.writeInt(a);
+			digest.writeInt(b);
+			digest.writeInt(c);
+			digest.writeInt(d);
+			digest.position = 0;
+			// Finish up by concatening the buffers with their hex output
+			return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
+		}
+		
+		/**
+		 * Auxiliary function f as defined in RFC
+		 */
+		private static function f( x:int, y:int, z:int ):int {
+			return ( x & y ) | ( (~x) & z );
+		}
+		
+		/**
+		 * Auxiliary function g as defined in RFC
+		 */
+		private static function g( x:int, y:int, z:int ):int {
+			return ( x & z ) | ( y & (~z) );
+		}
+		
+		/**
+		 * Auxiliary function h as defined in RFC
+		 */
+		private static function h( x:int, y:int, z:int ):int {
+			return x ^ y ^ z;
+		}
+		
+		/**
+		 * Auxiliary function i as defined in RFC
+		 */
+		private static function i( x:int, y:int, z:int ):int {
+			return y ^ ( x | (~z) );
+		}
+		
+		/**
+		 * A generic transformation function.  The logic of ff, gg, hh, and
+		 * ii are all the same, minus the function used, so pull that logic
+		 * out and simplify the method bodies for the transoformation functions.
+		 */
+		private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
+			var tmp:int = a + int( func( b, c, d ) ) + x + t;
+			return IntUtil.rol( tmp, s ) +  b;
+		}
+		
+		/**
+		 * ff transformation function
+		 */
+		private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+			return transform( f, a, b, c, d, x, s, t );
+		}
+		
+		/**
+		 * gg transformation function
+		 */
+		private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+			return transform( g, a, b, c, d, x, s, t );
+		}
+		
+		/**
+		 * hh transformation function
+		 */
+		private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+			return transform( h, a, b, c, d, x, s, t );
+		}
+		
+		/**
+		 * ii transformation function
+		 */
+		private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+			return transform( i, a, b, c, d, x, s, t );
+		}
+		
+		/**
+		 * Converts a string to a sequence of 16-word blocks
+		 * that we'll do the processing on.  Appends padding
+		 * and length in the process.
+		 *
+		 * @param s The string to split into blocks
+		 * @return An array containing the blocks that s was
+		 *			split into.
+		 */
+		private static function createBlocks( s:ByteArray ):Array {
+			var blocks:Array = new Array();
+			var len:int = s.length * 8;
+			var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
+			for( var i:int = 0; i < len; i += 8 ) {
+				blocks[ int(i >> 5) ] |= ( s[ i / 8 ] & mask ) << ( i % 32 );
+			}
+			
+			// append padding and length
+			blocks[ int(len >> 5) ] |= 0x80 << ( len % 32 );
+			blocks[ int(( ( ( len + 64 ) >>> 9 ) << 4 ) + 14) ] = len;
+			return blocks;
+		}
+		
+	}
+}