andrewm@0: /*
andrewm@0: This code accompanies the textbook:
andrewm@0:
andrewm@0: Digital Audio Effects: Theory, Implementation and Application
andrewm@0: Joshua D. Reiss and Andrew P. McPherson
andrewm@0:
andrewm@0: ---
andrewm@0:
andrewm@0: Compressor: dynamic range compression effect
andrewm@0: See textbook Chapter 6: Dynamics Processing
andrewm@0:
andrewm@0: Code by Joshua Reiss, Brecht de Man and Andrew McPherson
andrewm@0:
andrewm@0: ---
andrewm@0:
andrewm@0: This program is free software: you can redistribute it and/or modify
andrewm@0: it under the terms of the GNU General Public License as published by
andrewm@0: the Free Software Foundation, either version 3 of the License, or
andrewm@0: (at your option) any later version.
andrewm@0:
andrewm@0: This program is distributed in the hope that it will be useful,
andrewm@0: but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0: GNU General Public License for more details.
andrewm@0:
andrewm@0: You should have received a copy of the GNU General Public License
andrewm@0: along with this program. If not, see .
andrewm@0: */
andrewm@0:
andrewm@0: #ifndef __PLUGINPROCESSOR_H_88534BAA__
andrewm@0: #define __PLUGINPROCESSOR_H_88534BAA__
andrewm@0:
andrewm@0: #include "../JuceLibraryCode/JuceHeader.h"
andrewm@0: #include
andrewm@0: class CompressorAudioProcessor : public AudioProcessor
andrewm@0: {
andrewm@0: public:
andrewm@0: CompressorAudioProcessor();
andrewm@0: ~CompressorAudioProcessor();
andrewm@0:
andrewm@0: int bufferSize;
andrewm@0:
andrewm@0: void prepareToPlay (double sampleRate, int samplesPerBlock);
andrewm@0: void releaseResources();
andrewm@0: void processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages);
andrewm@0:
andrewm@0: void compressor(AudioSampleBuffer &buffer, int m);// compressor functions
andrewm@0:
andrewm@0: template const T& max ( const T& a, const T& b );
andrewm@0:
andrewm@0: AudioProcessorEditor* createEditor();
andrewm@0:
andrewm@0: bool hasEditor() const;
andrewm@0:
andrewm@0: AudioPlayHead::CurrentPositionInfo lastPosInfo;
andrewm@0:
andrewm@0: int round(float inn);
andrewm@0: const String getName() const;
andrewm@0:
andrewm@0: int getNumParameters();
andrewm@0:
andrewm@0: float getParameter (int index);
andrewm@0: void setParameter (int index, float newValue);
andrewm@0:
andrewm@0: const String getParameterName (int index);
andrewm@0: const String getParameterText (int index);
andrewm@0:
andrewm@0: const String getInputChannelName (int channelIndex) const;
andrewm@0: const String getOutputChannelName (int channelIndex) const;
andrewm@0: bool isInputChannelStereoPair (int index) const;
andrewm@0: bool isOutputChannelStereoPair (int index) const;
andrewm@0:
andrewm@0: bool silenceInProducesSilenceOut() const;
andrewm@0: double getTailLengthSeconds() const;
andrewm@0: bool acceptsMidi() const;
andrewm@0: bool producesMidi() const;
andrewm@0:
andrewm@0: int getNumPrograms();
andrewm@0: int getCurrentProgram();
andrewm@0: void setCurrentProgram (int index);
andrewm@0: const String getProgramName (int index);
andrewm@0: void changeProgramName (int index, const String& newName);
andrewm@0:
andrewm@0: //==============================================================================
andrewm@0: void getStateInformation (MemoryBlock& destData);
andrewm@0: void setStateInformation (const void* data, int sizeInBytes);
andrewm@0:
andrewm@0: float getThreshold();
andrewm@0: float getRatio();
andrewm@0: float getGain();
andrewm@0: float getAttackTime();
andrewm@0: float getReleaseTime();
andrewm@0: void setThreshold(float T);
andrewm@0: void setGain(float G);
andrewm@0: void setRatio(float R);
andrewm@0: void setAttackTime(float A);
andrewm@0: void setReleaseTime(float R);
andrewm@0: void resetAll();
andrewm@0:
andrewm@0: // parameters
andrewm@0:
andrewm@0: bool compressorONOFF;
andrewm@0: int M;
andrewm@0: bool autoTime;
andrewm@0:
andrewm@0: private:
andrewm@0: AudioSampleBuffer inputBuffer;
andrewm@0:
andrewm@0: // int bufferSize;
andrewm@0: //these are used to persist UI's size- values are stored along with filter's other parameters, and UI component will update them when it gets resized.
andrewm@0: int lastUIWidth, lastUIHeight;
andrewm@0:
andrewm@0: HeapBlock x_g, x_l,y_g, y_l,c;// input, output, control
andrewm@0: // parameters
andrewm@0: float ratio,threshold,makeUpGain,tauAttack,tauRelease,alphaAttack,alphaRelease,yL_prev;
andrewm@0: int nhost;
andrewm@0: int samplerate;
andrewm@0:
andrewm@0: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CompressorAudioProcessor);
andrewm@0: };
andrewm@0:
andrewm@0: #endif // __PLUGINPROCESSOR_H_88534BAA__