Mercurial > hg > audio_effects_textbook_code
view effects/wahwah/Source/PluginProcessor.h @ 0:e32fe563e124
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author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Fri, 10 Oct 2014 15:41:23 +0100 |
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/* This code accompanies the textbook: Digital Audio Effects: Theory, Implementation and Application Joshua D. Reiss and Andrew P. McPherson --- Wah-Wah: filter effect using variable-frequency filter See textbook Chapter 4: Filter Effects Code by Andrew McPherson, Brecht De Man and Joshua Reiss --- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __PLUGINPROCESSOR_H_4693CB6E__ #define __PLUGINPROCESSOR_H_4693CB6E__ #define _USE_MATH_DEFINES #include "../JuceLibraryCode/JuceHeader.h" #include "ResonantLowpassFilter.h" //============================================================================== /** */ class WahwahAudioProcessor : public AudioProcessor { public: //============================================================================== WahwahAudioProcessor(); ~WahwahAudioProcessor(); //============================================================================== void prepareToPlay (double sampleRate, int samplesPerBlock); void releaseResources(); void processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages); //============================================================================== AudioProcessorEditor* createEditor(); bool hasEditor() const; //============================================================================== const String getName() const; int getNumParameters(); float getParameter (int index); void setParameter (int index, float newValue); const String getParameterName (int index); const String getParameterText (int index); const String getInputChannelName (int channelIndex) const; const String getOutputChannelName (int channelIndex) const; bool isInputChannelStereoPair (int index) const; bool isOutputChannelStereoPair (int index) const; bool silenceInProducesSilenceOut() const; double getTailLengthSeconds() const; bool acceptsMidi() const; bool producesMidi() const; //============================================================================== int getNumPrograms(); int getCurrentProgram(); void setCurrentProgram (int index); const String getProgramName (int index); void changeProgramName (int index, const String& newName); //============================================================================== void getStateInformation (MemoryBlock& destData); void setStateInformation (const void* data, int sizeInBytes); //============================================================================== // these are used to persist the UI's size - the values are stored along with the // filter's other parameters, and the UI component will update them when it gets // resized. int lastUIWidth_, lastUIHeight_; enum Parameters { kCentreFrequencyParam = 0, /* Centre frequency in Hz */ kQParam, /* Q of the resonant filter */ kNumParameters }; float centreFrequency_, q_; private: void updateFilter(); ResonantLowpassFilter **wahFilters_; int numWahFilters_; double inverseSampleRate_; // Save the inverse of the sample rate for faster calculation //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WahwahAudioProcessor); }; #endif // __PLUGINPROCESSOR_H_4693CB6E__