annotate effects/wahwah/Source/PluginProcessor.cpp @ 1:04e171d2a747 tip

JUCE 4 compatible. Standardised paths on Mac: modules '../../juce/modules'; VST folder '~/SDKs/vstsdk2.4' (JUCE default). Replaced deprecated 'getSampleData(channel)'; getToggleState(...); setToggleState(...); setSelectedId(...). Removed unused variables. Ignore JUCE code and build files.
author Brecht De Man <b.deman@qmul.ac.uk>
date Sun, 22 Nov 2015 15:23:40 +0000
parents e32fe563e124
children
rev   line source
andrewm@0 1 /*
andrewm@0 2 This code accompanies the textbook:
andrewm@0 3
andrewm@0 4 Digital Audio Effects: Theory, Implementation and Application
andrewm@0 5 Joshua D. Reiss and Andrew P. McPherson
andrewm@0 6
andrewm@0 7 ---
andrewm@0 8
andrewm@0 9 Wah-Wah: filter effect using variable-frequency filter
andrewm@0 10 See textbook Chapter 4: Filter Effects
andrewm@0 11
andrewm@0 12 Code by Andrew McPherson, Brecht De Man and Joshua Reiss
andrewm@0 13
andrewm@0 14 ---
andrewm@0 15
andrewm@0 16 This program is free software: you can redistribute it and/or modify
andrewm@0 17 it under the terms of the GNU General Public License as published by
andrewm@0 18 the Free Software Foundation, either version 3 of the License, or
andrewm@0 19 (at your option) any later version.
andrewm@0 20
andrewm@0 21 This program is distributed in the hope that it will be useful,
andrewm@0 22 but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0 23 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0 24 GNU General Public License for more details.
andrewm@0 25
andrewm@0 26 You should have received a copy of the GNU General Public License
andrewm@0 27 along with this program. If not, see <http://www.gnu.org/licenses/>.
andrewm@0 28 */
andrewm@0 29
andrewm@0 30 #include "PluginProcessor.h"
andrewm@0 31 #include "PluginEditor.h"
andrewm@0 32
andrewm@0 33 // The filter will produce a resonant peak of amplitude Q; bring everything
andrewm@0 34 // down somewhat to compensate, though try to maintain some perceptual balance
andrewm@0 35 // of being similar loudness. (This factor has been chosen somewhat arbitrarily.)
andrewm@0 36 const double kWahwahFilterGain = 0.5;
andrewm@0 37
andrewm@0 38 //==============================================================================
andrewm@0 39 WahwahAudioProcessor::WahwahAudioProcessor()
andrewm@0 40 {
andrewm@0 41 // Set default values:
andrewm@0 42 centreFrequency_ = 400.0;
andrewm@0 43 q_ = 5.0;
andrewm@0 44
andrewm@0 45 // Initialise the filters later when we know how many channels
andrewm@0 46 wahFilters_ = 0;
andrewm@0 47 numWahFilters_ = 0;
andrewm@0 48
andrewm@0 49 inverseSampleRate_ = 1.0/44100.0; // start with a sensible default
andrewm@0 50
andrewm@0 51 lastUIWidth_ = 370;
andrewm@0 52 lastUIHeight_ = 100;
andrewm@0 53 }
andrewm@0 54
andrewm@0 55 WahwahAudioProcessor::~WahwahAudioProcessor()
andrewm@0 56 {
andrewm@0 57 }
andrewm@0 58
andrewm@0 59 //==============================================================================
andrewm@0 60 const String WahwahAudioProcessor::getName() const
andrewm@0 61 {
andrewm@0 62 return JucePlugin_Name;
andrewm@0 63 }
andrewm@0 64
andrewm@0 65 int WahwahAudioProcessor::getNumParameters()
andrewm@0 66 {
andrewm@0 67 return kNumParameters;
andrewm@0 68 }
andrewm@0 69
andrewm@0 70 float WahwahAudioProcessor::getParameter (int index)
andrewm@0 71 {
andrewm@0 72 // This method will be called by the host, probably on the audio thread, so
andrewm@0 73 // it's absolutely time-critical. Don't use critical sections or anything
andrewm@0 74 // UI-related, or anything at all that may block in any way!
andrewm@0 75 switch (index)
andrewm@0 76 {
andrewm@0 77 case kCentreFrequencyParam: return centreFrequency_;
andrewm@0 78 case kQParam: return q_;
andrewm@0 79 default: return 0.0f;
andrewm@0 80 }
andrewm@0 81 }
andrewm@0 82
andrewm@0 83 void WahwahAudioProcessor::setParameter (int index, float newValue)
andrewm@0 84 {
andrewm@0 85 // This method will be called by the host, probably on the audio thread, so
andrewm@0 86 // it's absolutely time-critical. Don't use critical sections or anything
andrewm@0 87 // UI-related, or anything at all that may block in any way!
andrewm@0 88 switch (index)
andrewm@0 89 {
andrewm@0 90 case kCentreFrequencyParam:
andrewm@0 91 centreFrequency_ = newValue;
andrewm@0 92 updateFilter();
andrewm@0 93 break;
andrewm@0 94 case kQParam:
andrewm@0 95 q_ = newValue;
andrewm@0 96 updateFilter();
andrewm@0 97 break;
andrewm@0 98 default:
andrewm@0 99 break;
andrewm@0 100 }
andrewm@0 101 }
andrewm@0 102
andrewm@0 103 const String WahwahAudioProcessor::getParameterName (int index)
andrewm@0 104 {
andrewm@0 105 switch (index)
andrewm@0 106 {
andrewm@0 107 case kCentreFrequencyParam: return "centre frequency";
andrewm@0 108 case kQParam: return "Q";
andrewm@0 109 default: break;
andrewm@0 110 }
andrewm@0 111
andrewm@0 112 return String::empty;
andrewm@0 113 }
andrewm@0 114
andrewm@0 115 const String WahwahAudioProcessor::getParameterText (int index)
andrewm@0 116 {
andrewm@0 117 return String (getParameter (index), 2);
andrewm@0 118 }
andrewm@0 119
andrewm@0 120 const String WahwahAudioProcessor::getInputChannelName (int channelIndex) const
andrewm@0 121 {
andrewm@0 122 return String (channelIndex + 1);
andrewm@0 123 }
andrewm@0 124
andrewm@0 125 const String WahwahAudioProcessor::getOutputChannelName (int channelIndex) const
andrewm@0 126 {
andrewm@0 127 return String (channelIndex + 1);
andrewm@0 128 }
andrewm@0 129
andrewm@0 130 bool WahwahAudioProcessor::isInputChannelStereoPair (int index) const
andrewm@0 131 {
andrewm@0 132 return true;
andrewm@0 133 }
andrewm@0 134
andrewm@0 135 bool WahwahAudioProcessor::isOutputChannelStereoPair (int index) const
andrewm@0 136 {
andrewm@0 137 return true;
andrewm@0 138 }
andrewm@0 139
andrewm@0 140 bool WahwahAudioProcessor::silenceInProducesSilenceOut() const
andrewm@0 141 {
andrewm@0 142 #if JucePlugin_SilenceInProducesSilenceOut
andrewm@0 143 return true;
andrewm@0 144 #else
andrewm@0 145 return false;
andrewm@0 146 #endif
andrewm@0 147 }
andrewm@0 148
andrewm@0 149 double WahwahAudioProcessor::getTailLengthSeconds() const
andrewm@0 150 {
andrewm@0 151 return 0.0;
andrewm@0 152 }
andrewm@0 153
andrewm@0 154 bool WahwahAudioProcessor::acceptsMidi() const
andrewm@0 155 {
andrewm@0 156 #if JucePlugin_WantsMidiInput
andrewm@0 157 return true;
andrewm@0 158 #else
andrewm@0 159 return false;
andrewm@0 160 #endif
andrewm@0 161 }
andrewm@0 162
andrewm@0 163 bool WahwahAudioProcessor::producesMidi() const
andrewm@0 164 {
andrewm@0 165 #if JucePlugin_ProducesMidiOutput
andrewm@0 166 return true;
andrewm@0 167 #else
andrewm@0 168 return false;
andrewm@0 169 #endif
andrewm@0 170 }
andrewm@0 171
andrewm@0 172 int WahwahAudioProcessor::getNumPrograms()
andrewm@0 173 {
andrewm@0 174 return 0;
andrewm@0 175 }
andrewm@0 176
andrewm@0 177 int WahwahAudioProcessor::getCurrentProgram()
andrewm@0 178 {
andrewm@0 179 return 0;
andrewm@0 180 }
andrewm@0 181
andrewm@0 182 void WahwahAudioProcessor::setCurrentProgram (int index)
andrewm@0 183 {
andrewm@0 184 }
andrewm@0 185
andrewm@0 186 const String WahwahAudioProcessor::getProgramName (int index)
andrewm@0 187 {
andrewm@0 188 return String::empty;
andrewm@0 189 }
andrewm@0 190
andrewm@0 191 void WahwahAudioProcessor::changeProgramName (int index, const String& newName)
andrewm@0 192 {
andrewm@0 193 }
andrewm@0 194
andrewm@0 195 //==============================================================================
andrewm@0 196 void WahwahAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
andrewm@0 197 {
andrewm@0 198 // Use this method as the place to do any pre-playback
andrewm@0 199 // initialisation that you need..
andrewm@0 200
andrewm@0 201 // Create as many filters as we have input channels
andrewm@0 202 numWahFilters_ = getNumInputChannels();
andrewm@0 203 wahFilters_ = (ResonantLowpassFilter**)malloc(numWahFilters_ * sizeof(ResonantLowpassFilter*));
andrewm@0 204 if(wahFilters_ == 0)
andrewm@0 205 numWahFilters_ = 0;
andrewm@0 206 else {
andrewm@0 207 for(int i = 0; i < numWahFilters_; i++)
andrewm@0 208 wahFilters_[i] = new ResonantLowpassFilter;
andrewm@0 209 }
andrewm@0 210
andrewm@0 211 inverseSampleRate_ = 1.0 / sampleRate;
andrewm@0 212
andrewm@0 213 // Update the filter settings to work with the current parameters and sample rate
andrewm@0 214 updateFilter();
andrewm@0 215 }
andrewm@0 216
andrewm@0 217 void WahwahAudioProcessor::releaseResources()
andrewm@0 218 {
andrewm@0 219 // When playback stops, you can use this as an opportunity to free up any
andrewm@0 220 // spare memory, etc.
andrewm@0 221 for(int i = 0; i < numWahFilters_; i++)
andrewm@0 222 delete wahFilters_[i];
andrewm@0 223 if(numWahFilters_ != 0)
andrewm@0 224 free(wahFilters_);
andrewm@0 225 numWahFilters_ = 0;
andrewm@0 226 wahFilters_ = 0;
andrewm@0 227 }
andrewm@0 228
andrewm@0 229 void WahwahAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
andrewm@0 230 {
andrewm@0 231 // Helpful information about this block of samples:
andrewm@0 232 const int numInputChannels = getNumInputChannels(); // How many input channels for our effect?
andrewm@0 233 const int numOutputChannels = getNumOutputChannels(); // How many output channels for our effect?
andrewm@0 234 const int numSamples = buffer.getNumSamples(); // How many samples in the buffer for this block?
andrewm@0 235 int channel;
andrewm@0 236
andrewm@0 237 // Go through each channel of audio that's passed in
andrewm@0 238
andrewm@0 239 for (channel = 0; channel < jmin(numInputChannels, numWahFilters_); ++channel)
andrewm@0 240 {
andrewm@0 241 // channelData is an array of length numSamples which contains the audio for one channel
b@1 242 float* channelData = buffer.getWritePointer(channel);
andrewm@0 243
andrewm@0 244 // Run the samples through the IIR filter whose coefficients define the parametric
andrewm@0 245 // equaliser. See juce_IIRFilter.cpp for the implementation.
andrewm@0 246 wahFilters_[channel]->processSamples(channelData, numSamples);
andrewm@0 247 }
andrewm@0 248
andrewm@0 249 // Go through the remaining channels. In case we have more outputs
andrewm@0 250 // than inputs, or there aren't enough filters, we'll clear any
andrewm@0 251 // remaining output channels (which could otherwise contain garbage)
andrewm@0 252 while(channel < numOutputChannels)
andrewm@0 253 {
andrewm@0 254 buffer.clear (channel++, 0, buffer.getNumSamples());
andrewm@0 255 }
andrewm@0 256 }
andrewm@0 257
andrewm@0 258 //==============================================================================
andrewm@0 259 bool WahwahAudioProcessor::hasEditor() const
andrewm@0 260 {
andrewm@0 261 return true; // (change this to false if you choose to not supply an editor)
andrewm@0 262 }
andrewm@0 263
andrewm@0 264 AudioProcessorEditor* WahwahAudioProcessor::createEditor()
andrewm@0 265 {
andrewm@0 266 return new WahwahAudioProcessorEditor (this);
andrewm@0 267 }
andrewm@0 268
andrewm@0 269 //==============================================================================
andrewm@0 270 void WahwahAudioProcessor::getStateInformation (MemoryBlock& destData)
andrewm@0 271 {
andrewm@0 272 // You should use this method to store your parameters in the memory block.
andrewm@0 273 // You could do that either as raw data, or use the XML or ValueTree classes
andrewm@0 274 // as intermediaries to make it easy to save and load complex data.
andrewm@0 275
andrewm@0 276 // Create an outer XML element..
andrewm@0 277 XmlElement xml("C4DMPLUGINSETTINGS");
andrewm@0 278
andrewm@0 279 // add some attributes to it..
andrewm@0 280 xml.setAttribute("uiWidth", lastUIWidth_);
andrewm@0 281 xml.setAttribute("uiHeight", lastUIHeight_);
andrewm@0 282 xml.setAttribute("centreFrequency", centreFrequency_);
andrewm@0 283 xml.setAttribute("q", q_);
andrewm@0 284
andrewm@0 285 // then use this helper function to stuff it into the binary blob and return it..
andrewm@0 286 copyXmlToBinary(xml, destData);
andrewm@0 287 }
andrewm@0 288
andrewm@0 289 void WahwahAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
andrewm@0 290 {
andrewm@0 291 // You should use this method to restore your parameters from this memory block,
andrewm@0 292 // whose contents will have been created by the getStateInformation() call.
andrewm@0 293
andrewm@0 294 // This getXmlFromBinary() helper function retrieves our XML from the binary blob..
andrewm@0 295 ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
andrewm@0 296
andrewm@0 297 if(xmlState != 0)
andrewm@0 298 {
andrewm@0 299 // make sure that it's actually our type of XML object..
andrewm@0 300 if(xmlState->hasTagName("C4DMPLUGINSETTINGS"))
andrewm@0 301 {
andrewm@0 302 // ok, now pull out our parameters..
andrewm@0 303 lastUIWidth_ = xmlState->getIntAttribute("uiWidth", lastUIWidth_);
andrewm@0 304 lastUIHeight_ = xmlState->getIntAttribute("uiHeight", lastUIHeight_);
andrewm@0 305
andrewm@0 306 q_ = (float)xmlState->getDoubleAttribute("q", q_);
andrewm@0 307 centreFrequency_ = (float)xmlState->getDoubleAttribute("centreFrequency", centreFrequency_);
andrewm@0 308 inverseSampleRate_ = 1.0 / getSampleRate();
andrewm@0 309 updateFilter();
andrewm@0 310 }
andrewm@0 311 }
andrewm@0 312 }
andrewm@0 313
andrewm@0 314 //==============================================================================
andrewm@0 315 // Update the coefficients of the resonant lowpass filter
andrewm@0 316 void WahwahAudioProcessor::updateFilter()
andrewm@0 317 {
andrewm@0 318 for(int i = 0; i < numWahFilters_; i++)
andrewm@0 319 wahFilters_[i]->makeResonantLowpass(inverseSampleRate_, centreFrequency_, q_,
andrewm@0 320 kWahwahFilterGain);
andrewm@0 321 }
andrewm@0 322
andrewm@0 323 //==============================================================================
andrewm@0 324 // This creates new instances of the plugin..
andrewm@0 325 AudioProcessor* JUCE_CALLTYPE createPluginFilter()
andrewm@0 326 {
andrewm@0 327 return new WahwahAudioProcessor();
andrewm@0 328 }