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1 /*
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2 This code accompanies the textbook:
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3
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4 Digital Audio Effects: Theory, Implementation and Application
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5 Joshua D. Reiss and Andrew P. McPherson
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6
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7 ---
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8
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9 Tremolo: amplitude modulation using a low-frequency oscillator
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10 See textbook Chapter 5: Amplitude Modulation
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11
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12 Code by Andrew McPherson, Brecht De Man and Joshua Reiss
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13
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14 ---
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15
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16 This program is free software: you can redistribute it and/or modify
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17 it under the terms of the GNU General Public License as published by
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18 the Free Software Foundation, either version 3 of the License, or
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19 (at your option) any later version.
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20
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21 This program is distributed in the hope that it will be useful,
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22 but WITHOUT ANY WARRANTY; without even the implied warranty of
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23 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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24 GNU General Public License for more details.
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25
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26 You should have received a copy of the GNU General Public License
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27 along with this program. If not, see <http://www.gnu.org/licenses/>.
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28 */
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29
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30 #include "PluginProcessor.h"
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31 #include "PluginEditor.h"
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32 #include <math.h>
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33
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34 //==============================================================================
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35 TremoloAudioProcessor::TremoloAudioProcessor()
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36 {
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37 // Set default values:
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38 frequency_ = 2.0;
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39 depth_ = 1.0;
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40 waveform_ = kWaveformSine;
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41
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42 lfoPhase_ = 0.0;
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43 inverseSampleRate_ = 1.0/44100.0;
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44
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45 lastUIWidth_ = 370;
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46 lastUIHeight_ = 140;
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47 }
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48
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49 TremoloAudioProcessor::~TremoloAudioProcessor()
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50 {
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51 }
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52
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53 //==============================================================================
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54 const String TremoloAudioProcessor::getName() const
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55 {
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56 return JucePlugin_Name;
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57 }
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58
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59 int TremoloAudioProcessor::getNumParameters()
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60 {
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61 return kNumParameters;
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62 }
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63
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64 float TremoloAudioProcessor::getParameter (int index)
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65 {
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66 // This method will be called by the host, probably on the audio thread, so
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67 // it's absolutely time-critical. Don't use critical sections or anything
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68 // UI-related, or anything at all that may block in any way!
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69 switch (index)
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70 {
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71 case kFrequencyParam: return frequency_;
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72 case kDepthParam: return depth_;
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73 case kWaveformParam: return (float)waveform_;
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74 default: return 0.0f;
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75 }
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76 }
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77
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78 void TremoloAudioProcessor::setParameter (int index, float newValue)
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79 {
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80 // This method will be called by the host, probably on the audio thread, so
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81 // it's absolutely time-critical. Don't use critical sections or anything
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82 // UI-related, or anything at all that may block in any way!
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83
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84 switch (index)
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85 {
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86 case kFrequencyParam:
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87 frequency_ = newValue;
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88 break;
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89 case kDepthParam:
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90 depth_ = newValue;
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91 break;
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92 case kWaveformParam:
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93 waveform_ = (int)newValue;
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94 break;
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95 default:
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96 break;
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97 }
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98 }
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99
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100 const String TremoloAudioProcessor::getParameterName (int index)
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101 {
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102 switch (index)
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103 {
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104 case kFrequencyParam: return "frequency";
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105 case kDepthParam: return "depth";
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106 case kWaveformParam: return "waveform";
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107 default: break;
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108 }
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109
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110 return String::empty;
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111 }
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112
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113 const String TremoloAudioProcessor::getParameterText (int index)
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114 {
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115 return String (getParameter (index), 2);
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116 }
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117
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118 const String TremoloAudioProcessor::getInputChannelName (int channelIndex) const
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119 {
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120 return String (channelIndex + 1);
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121 }
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122
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123 const String TremoloAudioProcessor::getOutputChannelName (int channelIndex) const
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124 {
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125 return String (channelIndex + 1);
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126 }
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127
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128 bool TremoloAudioProcessor::isInputChannelStereoPair (int index) const
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129 {
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130 return true;
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131 }
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132
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133 bool TremoloAudioProcessor::isOutputChannelStereoPair (int index) const
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134 {
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135 return true;
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136 }
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137
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138 bool TremoloAudioProcessor::silenceInProducesSilenceOut() const
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139 {
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140 #if JucePlugin_SilenceInProducesSilenceOut
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141 return true;
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142 #else
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143 return false;
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144 #endif
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145 }
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146
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147 double TremoloAudioProcessor::getTailLengthSeconds() const
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148 {
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149 return 0.0;
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150 }
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151
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152 bool TremoloAudioProcessor::acceptsMidi() const
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153 {
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154 #if JucePlugin_WantsMidiInput
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155 return true;
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156 #else
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157 return false;
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158 #endif
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159 }
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160
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161 bool TremoloAudioProcessor::producesMidi() const
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162 {
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163 #if JucePlugin_ProducesMidiOutput
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164 return true;
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165 #else
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166 return false;
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167 #endif
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168 }
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169
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170 int TremoloAudioProcessor::getNumPrograms()
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171 {
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172 return 0;
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173 }
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174
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175 int TremoloAudioProcessor::getCurrentProgram()
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176 {
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177 return 0;
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178 }
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179
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180 void TremoloAudioProcessor::setCurrentProgram (int index)
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181 {
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182 }
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183
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184 const String TremoloAudioProcessor::getProgramName (int index)
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185 {
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186 return String::empty;
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187 }
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188
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189 void TremoloAudioProcessor::changeProgramName (int index, const String& newName)
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190 {
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191 }
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192
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193 //==============================================================================
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194 void TremoloAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
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195 {
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196 // Calculations that happen before play begins. Pretty simple in this effect, just
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197 // reset the previous state.
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198 lfoPhase_ = 0.0;
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199 inverseSampleRate_ = 1.0/sampleRate;
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200 }
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201
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202 void TremoloAudioProcessor::releaseResources()
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203 {
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204 // When playback stops, you can use this as an opportunity to free up any
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205 // spare memory, etc.
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206 }
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207
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208 void TremoloAudioProcessor::reset()
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209 {
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210 // Use this method as the place to clear any delay lines, buffers, etc, as it
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211 // means there's been a break in the audio's continuity.
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212
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213 lfoPhase_ = 0.0;
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214 }
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215
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216
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217 void TremoloAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
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218 {
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219 // Helpful information about this block of samples:
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220 const int numInputChannels = getNumInputChannels(); // How many input channels for our effect?
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221 const int numOutputChannels = getNumOutputChannels(); // How many output channels for our effect?
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222 const int numSamples = buffer.getNumSamples(); // How many samples in the buffer for this block?
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223
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224 int channel;
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225 float ph;
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226
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227 // Go through each channel of audio that's passed in. In this example we apply identical
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228 // effects to each channel, regardless of how many input channels there are. For some effects, like
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229 // a stereo chorus or panner, you might do something different for each channel.
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230
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231 for (channel = 0; channel < numInputChannels; ++channel)
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232 {
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233 // channelData is an array of length numSamples which contains the audio for one channel
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234 float* channelData = buffer.getWritePointer(channel);
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235
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236 // Make a temporary copy of any state variables declared in PluginProcessor.h which need to be
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237 // maintained between calls to processBlock(). Each channel needs to be processed identically
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238 // which means that the activity of processing one channel can't affect the state variable for
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239 // the next channel.
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240
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241 ph = lfoPhase_;
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242
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243 for (int i = 0; i < numSamples; ++i)
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244 {
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245 const float in = channelData[i];
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246
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247 // Ring modulation is easy! Just multiply the waveform by a periodic carrier
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248 channelData[i] = in * (1.0f - depth_*lfo(ph, waveform_));
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249
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250 // Update the carrier and LFO phases, keeping them in the range 0-1
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251 ph += frequency_*inverseSampleRate_;
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252 if(ph >= 1.0)
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253 ph -= 1.0;
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254 }
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255 }
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256
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257 // Having made a local copy of the state variables for each channel, now transfer the result
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258 // back to the main state variable so they will be preserved for the next call of processBlock()
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259
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260 lfoPhase_ = ph;
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261
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262 // In case we have more outputs than inputs, we'll clear any output
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263 // channels that didn't contain input data, (because these aren't
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264 // guaranteed to be empty - they may contain garbage).
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265 for (int i = numInputChannels; i < numOutputChannels; ++i)
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266 {
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267 buffer.clear (i, 0, buffer.getNumSamples());
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268 }
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269 }
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270
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271 //==============================================================================
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272 bool TremoloAudioProcessor::hasEditor() const
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273 {
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274 return true; // (change this to false if you choose to not supply an editor)
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275 }
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276
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277 AudioProcessorEditor* TremoloAudioProcessor::createEditor()
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278 {
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279 return new TremoloAudioProcessorEditor (this);
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280 }
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281
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282 //==============================================================================
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283 void TremoloAudioProcessor::getStateInformation (MemoryBlock& destData)
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284 {
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285 // You should use this method to store your parameters in the memory block.
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286 // You could do that either as raw data, or use the XML or ValueTree classes
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287 // as intermediaries to make it easy to save and load complex data.
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288
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289 // Create an outer XML element..
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290 XmlElement xml("C4DMPLUGINSETTINGS");
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291
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292 // add some attributes to it..
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293 xml.setAttribute("uiWidth", lastUIWidth_);
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294 xml.setAttribute("uiHeight", lastUIHeight_);
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295 xml.setAttribute("frequency", frequency_);
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296 xml.setAttribute("depth", depth_);
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297 xml.setAttribute("waveform", waveform_);
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298
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299 // then use this helper function to stuff it into the binary blob and return it..
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300 copyXmlToBinary(xml, destData);
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301 }
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302
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303 void TremoloAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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304 {
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305 // You should use this method to restore your parameters from this memory block,
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306 // whose contents will have been created by the getStateInformation() call.
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307
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308 // This getXmlFromBinary() helper function retrieves our XML from the binary blob..
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309 ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
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310
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311 if(xmlState != 0)
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312 {
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313 // make sure that it's actually our type of XML object..
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314 if(xmlState->hasTagName("C4DMPLUGINSETTINGS"))
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315 {
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316 // ok, now pull out our parameters..
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317 lastUIWidth_ = xmlState->getIntAttribute("uiWidth", lastUIWidth_);
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318 lastUIHeight_ = xmlState->getIntAttribute("uiHeight", lastUIHeight_);
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319
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320 depth_ = (float)xmlState->getDoubleAttribute("depth", depth_);
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321 frequency_ = (float)xmlState->getDoubleAttribute("frequency", frequency_);
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322 waveform_ = xmlState->getIntAttribute("waveform", waveform_);
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323 }
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324 }
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325 }
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326
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327 //==============================================================================
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328 // Function for calculating LFO waveforms. Phase runs from 0-1, output is scaled
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329 // from 0 to 1 (note: not -1 to 1 as would be typical of sine).
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330 float TremoloAudioProcessor::lfo(float phase, int waveform)
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331 {
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332 switch(waveform)
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333 {
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334 case kWaveformTriangle:
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335 if(phase < 0.25f)
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336 return 0.5f + 2.0f*phase;
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337 else if(phase < 0.75f)
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338 return 1.0f - 2.0f*(phase - 0.25f);
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339 else
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340 return 2.0f*(phase-0.75f);
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341 case kWaveformSquare:
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342 if(phase < 0.5f)
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343 return 1.0f;
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344 else
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345 return 0.0f;
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346 case kWaveformSquareSlopedEdges:
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347 if(phase < 0.48f)
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348 return 1.0f;
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349 else if(phase < 0.5f)
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350 return 1.0f - 50.0f*(phase - 0.48f);
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351 else if(phase < 0.98f)
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352 return 0.0f;
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353 else
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354 return 50.0f*(phase - 0.98f);
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355 case kWaveformSine:
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356 default:
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357 return 0.5f + 0.5f*sinf(2.0 * M_PI * phase);
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358 }
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359 }
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360
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361
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362 //==============================================================================
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363 // This creates new instances of the plugin..
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364 AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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365 {
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366 return new TremoloAudioProcessor();
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367 }
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