andrewm@0
|
1 /*
|
andrewm@0
|
2 This code accompanies the textbook:
|
andrewm@0
|
3
|
andrewm@0
|
4 Digital Audio Effects: Theory, Implementation and Application
|
andrewm@0
|
5 Joshua D. Reiss and Andrew P. McPherson
|
andrewm@0
|
6
|
andrewm@0
|
7 ---
|
andrewm@0
|
8
|
andrewm@0
|
9 Ping-Pong Delay: stereo delay alternating between channels
|
andrewm@0
|
10 See textbook Chapter 2: Delay Line Effects
|
andrewm@0
|
11
|
andrewm@0
|
12 Code by Andrew McPherson, Brecht De Man and Joshua Reiss
|
andrewm@0
|
13
|
andrewm@0
|
14 ---
|
andrewm@0
|
15
|
andrewm@0
|
16 This program is free software: you can redistribute it and/or modify
|
andrewm@0
|
17 it under the terms of the GNU General Public License as published by
|
andrewm@0
|
18 the Free Software Foundation, either version 3 of the License, or
|
andrewm@0
|
19 (at your option) any later version.
|
andrewm@0
|
20
|
andrewm@0
|
21 This program is distributed in the hope that it will be useful,
|
andrewm@0
|
22 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
andrewm@0
|
23 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
andrewm@0
|
24 GNU General Public License for more details.
|
andrewm@0
|
25
|
andrewm@0
|
26 You should have received a copy of the GNU General Public License
|
andrewm@0
|
27 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
andrewm@0
|
28 */
|
andrewm@0
|
29
|
andrewm@0
|
30 #include "PluginProcessor.h"
|
andrewm@0
|
31 #include "PluginEditor.h"
|
andrewm@0
|
32
|
andrewm@0
|
33 //==============================================================================
|
andrewm@0
|
34 PingPongDelayAudioProcessor::PingPongDelayAudioProcessor() : delayBuffer_ (2, 1)
|
andrewm@0
|
35 {
|
andrewm@0
|
36 // Set default values:
|
andrewm@0
|
37 delayLengthLeft_ = delayLengthRight_ = 0.5;
|
andrewm@0
|
38 wetMix_ = 0.5;
|
andrewm@0
|
39 feedback_ = 0.75;
|
andrewm@0
|
40 delayBufferLength_ = 1;
|
andrewm@0
|
41 reverseChannels_ = false;
|
andrewm@0
|
42
|
andrewm@0
|
43 // Start the circular buffer pointers at the beginning
|
andrewm@0
|
44 delayReadPositionLeft_ = delayReadPositionRight_ = 0;
|
andrewm@0
|
45 delayWritePosition_ = 0;
|
andrewm@0
|
46
|
andrewm@0
|
47 lastUIWidth_ = 500;
|
andrewm@0
|
48 lastUIHeight_ = 140;
|
andrewm@0
|
49 }
|
andrewm@0
|
50
|
andrewm@0
|
51 PingPongDelayAudioProcessor::~PingPongDelayAudioProcessor()
|
andrewm@0
|
52 {
|
andrewm@0
|
53 }
|
andrewm@0
|
54
|
andrewm@0
|
55 //==============================================================================
|
andrewm@0
|
56 const String PingPongDelayAudioProcessor::getName() const
|
andrewm@0
|
57 {
|
andrewm@0
|
58 return JucePlugin_Name;
|
andrewm@0
|
59 }
|
andrewm@0
|
60
|
andrewm@0
|
61 int PingPongDelayAudioProcessor::getNumParameters()
|
andrewm@0
|
62 {
|
andrewm@0
|
63 return kNumParameters;
|
andrewm@0
|
64 }
|
andrewm@0
|
65
|
andrewm@0
|
66 float PingPongDelayAudioProcessor::getParameter (int index)
|
andrewm@0
|
67 {
|
andrewm@0
|
68 // This method will be called by the host, probably on the audio thread, so
|
andrewm@0
|
69 // it's absolutely time-critical. Don't use critical sections or anything
|
andrewm@0
|
70 // UI-related, or anything at all that may block in any way!
|
andrewm@0
|
71 switch (index)
|
andrewm@0
|
72 {
|
andrewm@0
|
73 case kWetMixParam: return wetMix_;
|
andrewm@0
|
74 case kFeedbackParam: return feedback_;
|
andrewm@0
|
75 case kDelayLengthLeftParam: return delayLengthLeft_;
|
andrewm@0
|
76 case kDelayLengthRightParam: return delayLengthRight_;
|
andrewm@0
|
77 case kReverseChannelsParam: return (reverseChannels_ ? 1.0f : 0.0f);
|
andrewm@0
|
78 default: return 0.0f;
|
andrewm@0
|
79 }
|
andrewm@0
|
80 }
|
andrewm@0
|
81
|
andrewm@0
|
82 void PingPongDelayAudioProcessor::setParameter (int index, float newValue)
|
andrewm@0
|
83 {
|
andrewm@0
|
84 // This method will be called by the host, probably on the audio thread, so
|
andrewm@0
|
85 // it's absolutely time-critical. Don't use critical sections or anything
|
andrewm@0
|
86 // UI-related, or anything at all that may block in any way!
|
andrewm@0
|
87 switch (index)
|
andrewm@0
|
88 {
|
andrewm@0
|
89 case kWetMixParam:
|
andrewm@0
|
90 wetMix_ = newValue;
|
andrewm@0
|
91 break;
|
andrewm@0
|
92 case kFeedbackParam:
|
andrewm@0
|
93 feedback_ = newValue;
|
andrewm@0
|
94 break;
|
andrewm@0
|
95 case kDelayLengthLeftParam:
|
andrewm@0
|
96 delayLengthLeft_ = newValue;
|
andrewm@0
|
97 delayReadPositionLeft_ = (int)(delayWritePosition_ - (delayLengthLeft_ * getSampleRate())
|
andrewm@0
|
98 + delayBufferLength_) % delayBufferLength_;
|
andrewm@0
|
99 break;
|
andrewm@0
|
100 case kDelayLengthRightParam:
|
andrewm@0
|
101 delayLengthRight_ = newValue;
|
andrewm@0
|
102 delayReadPositionRight_ = (int)(delayWritePosition_ - (delayLengthRight_ * getSampleRate())
|
andrewm@0
|
103 + delayBufferLength_) % delayBufferLength_;
|
andrewm@0
|
104 break;
|
andrewm@0
|
105 case kReverseChannelsParam:
|
andrewm@0
|
106 reverseChannels_ = (newValue != 0.0f);
|
andrewm@0
|
107 break;
|
andrewm@0
|
108 default:
|
andrewm@0
|
109 break;
|
andrewm@0
|
110 }
|
andrewm@0
|
111 }
|
andrewm@0
|
112
|
andrewm@0
|
113 const String PingPongDelayAudioProcessor::getParameterName (int index)
|
andrewm@0
|
114 {
|
andrewm@0
|
115 switch (index)
|
andrewm@0
|
116 {
|
andrewm@0
|
117 case kWetMixParam: return "wet mix";
|
andrewm@0
|
118 case kFeedbackParam: return "feedback";
|
andrewm@0
|
119 case kDelayLengthLeftParam: return "delay left";
|
andrewm@0
|
120 case kDelayLengthRightParam: return "delay right";
|
andrewm@0
|
121 case kReverseChannelsParam: return "reverse channels";
|
andrewm@0
|
122 default: break;
|
andrewm@0
|
123 }
|
andrewm@0
|
124
|
andrewm@0
|
125 return String::empty;
|
andrewm@0
|
126 }
|
andrewm@0
|
127
|
andrewm@0
|
128 const String PingPongDelayAudioProcessor::getParameterText (int index)
|
andrewm@0
|
129 {
|
andrewm@0
|
130 return String (getParameter (index), 2);
|
andrewm@0
|
131 }
|
andrewm@0
|
132
|
andrewm@0
|
133 const String PingPongDelayAudioProcessor::getInputChannelName (int channelIndex) const
|
andrewm@0
|
134 {
|
andrewm@0
|
135 return String (channelIndex + 1);
|
andrewm@0
|
136 }
|
andrewm@0
|
137
|
andrewm@0
|
138 const String PingPongDelayAudioProcessor::getOutputChannelName (int channelIndex) const
|
andrewm@0
|
139 {
|
andrewm@0
|
140 return String (channelIndex + 1);
|
andrewm@0
|
141 }
|
andrewm@0
|
142
|
andrewm@0
|
143 bool PingPongDelayAudioProcessor::isInputChannelStereoPair (int index) const
|
andrewm@0
|
144 {
|
andrewm@0
|
145 return true;
|
andrewm@0
|
146 }
|
andrewm@0
|
147
|
andrewm@0
|
148 bool PingPongDelayAudioProcessor::isOutputChannelStereoPair (int index) const
|
andrewm@0
|
149 {
|
andrewm@0
|
150 return true;
|
andrewm@0
|
151 }
|
andrewm@0
|
152
|
andrewm@0
|
153 bool PingPongDelayAudioProcessor::silenceInProducesSilenceOut() const
|
andrewm@0
|
154 {
|
andrewm@0
|
155 #if JucePlugin_SilenceInProducesSilenceOut
|
andrewm@0
|
156 return true;
|
andrewm@0
|
157 #else
|
andrewm@0
|
158 return false;
|
andrewm@0
|
159 #endif
|
andrewm@0
|
160 }
|
andrewm@0
|
161
|
andrewm@0
|
162 double PingPongDelayAudioProcessor::getTailLengthSeconds() const
|
andrewm@0
|
163 {
|
andrewm@0
|
164 return 0.0;
|
andrewm@0
|
165 }
|
andrewm@0
|
166
|
andrewm@0
|
167 bool PingPongDelayAudioProcessor::acceptsMidi() const
|
andrewm@0
|
168 {
|
andrewm@0
|
169 #if JucePlugin_WantsMidiInput
|
andrewm@0
|
170 return true;
|
andrewm@0
|
171 #else
|
andrewm@0
|
172 return false;
|
andrewm@0
|
173 #endif
|
andrewm@0
|
174 }
|
andrewm@0
|
175
|
andrewm@0
|
176 bool PingPongDelayAudioProcessor::producesMidi() const
|
andrewm@0
|
177 {
|
andrewm@0
|
178 #if JucePlugin_ProducesMidiOutput
|
andrewm@0
|
179 return true;
|
andrewm@0
|
180 #else
|
andrewm@0
|
181 return false;
|
andrewm@0
|
182 #endif
|
andrewm@0
|
183 }
|
andrewm@0
|
184
|
andrewm@0
|
185 int PingPongDelayAudioProcessor::getNumPrograms()
|
andrewm@0
|
186 {
|
andrewm@0
|
187 return 0;
|
andrewm@0
|
188 }
|
andrewm@0
|
189
|
andrewm@0
|
190 int PingPongDelayAudioProcessor::getCurrentProgram()
|
andrewm@0
|
191 {
|
andrewm@0
|
192 return 0;
|
andrewm@0
|
193 }
|
andrewm@0
|
194
|
andrewm@0
|
195 void PingPongDelayAudioProcessor::setCurrentProgram (int index)
|
andrewm@0
|
196 {
|
andrewm@0
|
197 }
|
andrewm@0
|
198
|
andrewm@0
|
199 const String PingPongDelayAudioProcessor::getProgramName (int index)
|
andrewm@0
|
200 {
|
andrewm@0
|
201 return String::empty;
|
andrewm@0
|
202 }
|
andrewm@0
|
203
|
andrewm@0
|
204 void PingPongDelayAudioProcessor::changeProgramName (int index, const String& newName)
|
andrewm@0
|
205 {
|
andrewm@0
|
206 }
|
andrewm@0
|
207
|
andrewm@0
|
208 //==============================================================================
|
andrewm@0
|
209 void PingPongDelayAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
|
andrewm@0
|
210 {
|
andrewm@0
|
211 // Allocate and zero the delay buffer (size will depend on current sample rate)
|
andrewm@0
|
212 // Sanity check the result so we don't end up with any zero-length calculations
|
andrewm@0
|
213 delayBufferLength_ = (int)(2.0*sampleRate);
|
andrewm@0
|
214 if(delayBufferLength_ < 1)
|
andrewm@0
|
215 delayBufferLength_ = 1;
|
andrewm@0
|
216 delayBuffer_.setSize(2, delayBufferLength_);
|
andrewm@0
|
217 delayBuffer_.clear();
|
andrewm@0
|
218
|
andrewm@0
|
219 // This method gives us the sample rate. Use this to figure out what the delay position
|
andrewm@0
|
220 // offset should be (since it is specified in seconds, and we need to convert it to a number
|
andrewm@0
|
221 // of samples)
|
andrewm@0
|
222 delayReadPositionLeft_ = (int)(delayWritePosition_ - (delayLengthLeft_ * getSampleRate())
|
andrewm@0
|
223 + delayBufferLength_) % delayBufferLength_;
|
andrewm@0
|
224 delayReadPositionRight_ = (int)(delayWritePosition_ - (delayLengthRight_ * getSampleRate())
|
andrewm@0
|
225 + delayBufferLength_) % delayBufferLength_;
|
andrewm@0
|
226 }
|
andrewm@0
|
227
|
andrewm@0
|
228 void PingPongDelayAudioProcessor::releaseResources()
|
andrewm@0
|
229 {
|
andrewm@0
|
230 // When playback stops, you can use this as an opportunity to free up any
|
andrewm@0
|
231 // spare memory, etc.
|
andrewm@0
|
232
|
andrewm@0
|
233 // The delay buffer will stay in memory until the effect is unloaded.
|
andrewm@0
|
234 }
|
andrewm@0
|
235
|
andrewm@0
|
236 void PingPongDelayAudioProcessor::reset()
|
andrewm@0
|
237 {
|
andrewm@0
|
238 // Use this method as the place to clear any delay lines, buffers, etc, as it
|
andrewm@0
|
239 // means there's been a break in the audio's continuity.
|
andrewm@0
|
240
|
andrewm@0
|
241 delayBuffer_.clear();
|
andrewm@0
|
242 }
|
andrewm@0
|
243
|
andrewm@0
|
244
|
andrewm@0
|
245 void PingPongDelayAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
|
andrewm@0
|
246 {
|
andrewm@0
|
247 // Helpful information about this block of samples:
|
andrewm@0
|
248 const int numInputChannels = getNumInputChannels(); // How many input channels for our effect?
|
andrewm@0
|
249 const int numOutputChannels = getNumOutputChannels(); // How many output channels for our effect?
|
andrewm@0
|
250 const int numSamples = buffer.getNumSamples(); // How many samples in the buffer for this block?
|
andrewm@0
|
251
|
andrewm@0
|
252 // This shouldn't happen, but we need a sanity check: this effect only makes sense
|
andrewm@0
|
253 // if there are at least 2 channels to work with (and in this case only 2...)
|
andrewm@0
|
254 if(buffer.getNumChannels() < 2)
|
andrewm@0
|
255 return;
|
andrewm@0
|
256
|
andrewm@0
|
257 // If there is one input only, the second channel may not contain anything useful.
|
andrewm@0
|
258 // start with a blank buffer in this case
|
andrewm@0
|
259 if(numInputChannels < 2)
|
andrewm@0
|
260 buffer.clear(1, 0, numSamples);
|
andrewm@0
|
261
|
andrewm@0
|
262 // channelDataL and channelDataR are arrays of length numSamples which contain
|
andrewm@0
|
263 // the audio for one channel
|
b@1
|
264 float *channelDataL = buffer.getWritePointer(0);
|
b@1
|
265 float *channelDataR = buffer.getWritePointer(1);
|
andrewm@0
|
266
|
andrewm@0
|
267 // delayDataL and delayDataR are the circular buffers for implementing delay
|
b@1
|
268 float* delayDataL = delayBuffer_.getWritePointer(0);
|
b@1
|
269 float* delayDataR = delayBuffer_.getWritePointer(1);
|
andrewm@0
|
270
|
andrewm@0
|
271 for (int i = 0; i < numSamples; ++i)
|
andrewm@0
|
272 {
|
andrewm@0
|
273 const float inL = channelDataL[i];
|
andrewm@0
|
274 const float inR = channelDataR[i];
|
andrewm@0
|
275 float outL, outR;
|
andrewm@0
|
276
|
andrewm@0
|
277 if(reverseChannels_)
|
andrewm@0
|
278 {
|
andrewm@0
|
279 outL = (inL + wetMix_ * delayDataR[delayReadPositionLeft_]);
|
andrewm@0
|
280 outR = (inR + wetMix_ * delayDataL[delayReadPositionRight_]);
|
andrewm@0
|
281 }
|
andrewm@0
|
282 else
|
andrewm@0
|
283 {
|
andrewm@0
|
284 outL = (inL + wetMix_ * delayDataL[delayReadPositionLeft_]);
|
andrewm@0
|
285 outR = (inR + wetMix_ * delayDataR[delayReadPositionRight_]);
|
andrewm@0
|
286 }
|
andrewm@0
|
287
|
andrewm@0
|
288 // Store the output of one delay buffer into the other, producing
|
andrewm@0
|
289 // the ping-pong effect
|
andrewm@0
|
290 delayDataR[delayWritePosition_] = inR + (delayDataL[delayReadPositionLeft_] * feedback_);
|
andrewm@0
|
291 delayDataL[delayWritePosition_] = inL + (delayDataR[delayReadPositionRight_] * feedback_);
|
andrewm@0
|
292
|
andrewm@0
|
293 if (++delayReadPositionLeft_ >= delayBufferLength_)
|
andrewm@0
|
294 delayReadPositionLeft_ = 0;
|
andrewm@0
|
295 if (++delayReadPositionRight_ >= delayBufferLength_)
|
andrewm@0
|
296 delayReadPositionRight_ = 0;
|
andrewm@0
|
297 if (++delayWritePosition_ >= delayBufferLength_)
|
andrewm@0
|
298 delayWritePosition_ = 0;
|
andrewm@0
|
299
|
andrewm@0
|
300 // Store the output samples in the buffer, replacing the input
|
andrewm@0
|
301 channelDataL[i] = outL;
|
andrewm@0
|
302 channelDataR[i] = outR;
|
andrewm@0
|
303 }
|
andrewm@0
|
304
|
andrewm@0
|
305 // Clear any channels above 2 (stereo)
|
andrewm@0
|
306 for (int i = 2; i < numOutputChannels; ++i)
|
andrewm@0
|
307 {
|
andrewm@0
|
308 buffer.clear (i, 0, buffer.getNumSamples());
|
andrewm@0
|
309 }
|
andrewm@0
|
310 }
|
andrewm@0
|
311
|
andrewm@0
|
312 //==============================================================================
|
andrewm@0
|
313 bool PingPongDelayAudioProcessor::hasEditor() const
|
andrewm@0
|
314 {
|
andrewm@0
|
315 return true; // (change this to false if you choose to not supply an editor)
|
andrewm@0
|
316 }
|
andrewm@0
|
317
|
andrewm@0
|
318 AudioProcessorEditor* PingPongDelayAudioProcessor::createEditor()
|
andrewm@0
|
319 {
|
andrewm@0
|
320 return new PingPongDelayAudioProcessorEditor (this);
|
andrewm@0
|
321 }
|
andrewm@0
|
322
|
andrewm@0
|
323 //==============================================================================
|
andrewm@0
|
324 void PingPongDelayAudioProcessor::getStateInformation (MemoryBlock& destData)
|
andrewm@0
|
325 {
|
andrewm@0
|
326 // You should use this method to store your parameters in the memory block.
|
andrewm@0
|
327 // You could do that either as raw data, or use the XML or ValueTree classes
|
andrewm@0
|
328 // as intermediaries to make it easy to save and load complex data.
|
andrewm@0
|
329
|
andrewm@0
|
330 // Create an outer XML element..
|
andrewm@0
|
331 XmlElement xml("C4DMPLUGINSETTINGS");
|
andrewm@0
|
332
|
andrewm@0
|
333 // add some attributes to it..
|
andrewm@0
|
334 xml.setAttribute("uiWidth", lastUIWidth_);
|
andrewm@0
|
335 xml.setAttribute("uiHeight", lastUIHeight_);
|
andrewm@0
|
336 xml.setAttribute("delayLengthLeft", delayLengthLeft_);
|
andrewm@0
|
337 xml.setAttribute("delayLengthRight", delayLengthRight_);
|
andrewm@0
|
338 xml.setAttribute("feedback", feedback_);
|
andrewm@0
|
339 xml.setAttribute("wetMix", wetMix_);
|
andrewm@0
|
340
|
andrewm@0
|
341 // then use this helper function to stuff it into the binary blob and return it..
|
andrewm@0
|
342 copyXmlToBinary(xml, destData);
|
andrewm@0
|
343 }
|
andrewm@0
|
344
|
andrewm@0
|
345 void PingPongDelayAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
|
andrewm@0
|
346 {
|
andrewm@0
|
347 // You should use this method to restore your parameters from this memory block,
|
andrewm@0
|
348 // whose contents will have been created by the getStateInformation() call.
|
andrewm@0
|
349
|
andrewm@0
|
350 // This getXmlFromBinary() helper function retrieves our XML from the binary blob..
|
andrewm@0
|
351 ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
|
andrewm@0
|
352
|
andrewm@0
|
353 if(xmlState != 0)
|
andrewm@0
|
354 {
|
andrewm@0
|
355 // make sure that it's actually our type of XML object..
|
andrewm@0
|
356 if(xmlState->hasTagName("C4DMPLUGINSETTINGS"))
|
andrewm@0
|
357 {
|
andrewm@0
|
358 // ok, now pull out our parameters..
|
andrewm@0
|
359 lastUIWidth_ = xmlState->getIntAttribute("uiWidth", lastUIWidth_);
|
andrewm@0
|
360 lastUIHeight_ = xmlState->getIntAttribute("uiHeight", lastUIHeight_);
|
andrewm@0
|
361
|
andrewm@0
|
362 delayLengthLeft_ = (float)xmlState->getDoubleAttribute("delayLengthLeft", delayLengthLeft_);
|
andrewm@0
|
363 delayLengthRight_ = (float)xmlState->getDoubleAttribute("delayLengthRight", delayLengthRight_);
|
andrewm@0
|
364 feedback_ = (float)xmlState->getDoubleAttribute("feedback", feedback_);
|
andrewm@0
|
365 wetMix_ = (float)xmlState->getDoubleAttribute("wetMix", wetMix_);
|
andrewm@0
|
366 }
|
andrewm@0
|
367 }
|
andrewm@0
|
368 }
|
andrewm@0
|
369
|
andrewm@0
|
370 //==============================================================================
|
andrewm@0
|
371 // This creates new instances of the plugin..
|
andrewm@0
|
372 AudioProcessor* JUCE_CALLTYPE createPluginFilter()
|
andrewm@0
|
373 {
|
andrewm@0
|
374 return new PingPongDelayAudioProcessor();
|
andrewm@0
|
375 }
|