view AccessiblePeakMeter-vst2.vcxproj.user @ 2:33aaa48d4d16 tip

changed "meter type" to "sonification type"
author Fiore Martin <f.martin@qmul.ac.uk>
date Sat, 13 Jun 2015 15:14:20 +0100
parents c0ead20bda4d
children
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave  /noexc /noft</LocalDebuggerCommandArguments>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommand>$(VST2_32_HOST_PATH)</LocalDebuggerCommand>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
    <LocalDebuggerCommand>$(VST2_32_HOST_PATH)</LocalDebuggerCommand>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Tracer|Win32'">
    <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
    <LocalDebuggerCommand>$(VST2_32_HOST_PATH)</LocalDebuggerCommand>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>
    <LocalDebuggerCommand>$(VST2_64_HOST_PATH)</LocalDebuggerCommand>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>
    <LocalDebuggerCommand>$(VST2_64_HOST_PATH)</LocalDebuggerCommand>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Tracer|x64'">
    <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>
    <LocalDebuggerCommand>$(VST2_64_HOST_PATH)</LocalDebuggerCommand>
  </PropertyGroup>
</Project>