view src/Support/linked_ptr.h @ 232:af531fc3f280

- Massive refactoring to make module tree stuff work. In theory we now support configuration files again. The graphics stuff is untested as yet.
author tomwalters
date Mon, 18 Oct 2010 04:42:28 +0000
parents 79d5cbc09484
children
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// Copyright (c) 2003 Google Inc.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// linked_ptr.h
// Author: Dan Egnor
//
// A "smart" pointer type with reference tracking.  Every pointer to a
// particular object is kept on a circular linked list.  When the last pointer
// to an object is destroyed or reassigned, the object is deleted.
//
// Used properly, this deletes the object when the last reference goes away.
// There are several caveats:
// - Like all reference counting schemes, cycles lead to leaks.
// - Each smart pointer is actually two pointers (8 bytes instead of 4).
// - Every time a pointer is assigned, the entire list of pointers to that
//   object is traversed.  This class is therefore NOT SUITABLE when there
//   will often be more than two or three pointers to a particular object.
// - References are only tracked as long as linked_ptr<> objects are copied.
//   If a linked_ptr<> is converted to a raw pointer and back, BAD THINGS
//   will happen (double deletion).
//
// A good use of this class is storing object references in STL containers.
// You can safely put linked_ptr<> in a vector<>.
// Other uses may not be as good.
//
// Note: If you use an incomplete type with linked_ptr<>, the class
// *containing* linked_ptr<> must have a constructor and destructor (even
// if they do nothing!).
//
// Bill Gibbons suggested we use something like this.  Yonat Sharon has
// a different (less useful IMHO) implementation at ootips.org.
//
// Thread Safety:
//   A linked_ptr is NOT thread safe. Copying a linked_ptr object is
//   effectively a read-write operation.

#ifndef UTIL_GTL_LINKED_PTR_H__
#define UTIL_GTL_LINKED_PTR_H__

#include <assert.h>

// This is used internally by all instances of linked_ptr<>.  It needs to be
// a non-template class because different types of linked_ptr<> can refer to
// the same object (linked_ptr<Superclass>(obj) vs linked_ptr<Subclass>(obj)).
// So, it needs to be possible for different types of linked_ptr to participate
// in the same circular linked list, so we need a single class type here.
//
// DO NOT USE THIS CLASS DIRECTLY YOURSELF.  Use linked_ptr<T>.
class linked_ptr_internal {
 public:
  // Create a new circle that includes only this instance.
  void join_new() {
    next_ = this;
  }

  // Join an existing circle.
  void join(linked_ptr_internal const* ptr) {
    linked_ptr_internal const* p = ptr;
    while (p->next_ != ptr) p = p->next_;
    p->next_ = this;
    next_ = ptr;
  }

  // Leave whatever circle we're part of.  Returns true iff we were the
  // last member of the circle.  Once this is done, you can join() another.
  bool depart() {
    if (next_ == this) return true;
    linked_ptr_internal const* p = next_;
    while (p->next_ != this) p = p->next_;
    p->next_ = next_;
    return false;
  }

 private:
  mutable linked_ptr_internal const* next_;
};

template <typename T>
class linked_ptr {
 public:
  typedef T element_type;

  // Take over ownership of a raw pointer.  This should happen as soon as
  // possible after the object is created.
  explicit linked_ptr(T* ptr = NULL) { capture(ptr); }
  ~linked_ptr() { depart(); }

  // Copy an existing linked_ptr<>, adding ourselves to the list of references.
  template <typename U> linked_ptr(linked_ptr<U> const& ptr) { copy(&ptr); }
  linked_ptr(linked_ptr const& ptr) { assert(&ptr != this); copy(&ptr); }

  // Assignment releases the old value and acquires the new.
  template <typename U> linked_ptr& operator=(linked_ptr<U> const& ptr) {
    depart();
    copy(&ptr);
    return *this;
  }

  linked_ptr& operator=(linked_ptr const& ptr) {
    if (&ptr != this) {
      depart();
      copy(&ptr);
    }
    return *this;
  }

  // Smart pointer members.
  void reset(T* ptr = NULL) { depart(); capture(ptr); }
  T* get() const { return value_; }
  T* operator->() const { return value_; }
  T& operator*() const { return *value_; }
  // Release ownership of the pointed object and returns it.
  // Sole ownership by this linked_ptr object is required.
  T* release() {
    // !! GOOGLE Gears specific modification !!
    // GCC emits a warning for not using last in a opt build.
    // Warnings are treated as errors.
#ifdef DEBUG
    bool last = link_.depart();
    assert(last);
#else
    link_.depart();
#endif
    T* v = value_;
    value_ = NULL;
    return v;
  }

  bool operator==(T* p) const { return value_ == p; }
  bool operator!=(T* p) const { return value_ != p; }
  template <typename U>
  bool operator==(linked_ptr<U> const& ptr) const {
    return value_ == ptr.get();
  }
  template <typename U>
  bool operator!=(linked_ptr<U> const& ptr) const {
    return value_ != ptr.get();
  }

 private:
  template <typename U>
  friend class linked_ptr;

  T* value_;
  linked_ptr_internal link_;

  void depart() {
    if (link_.depart()) delete value_;
  }

  void capture(T* ptr) {
    value_ = ptr;
    link_.join_new();
  }

  template <typename U> void copy(linked_ptr<U> const* ptr) {
    value_ = ptr->get();
    if (value_)
      link_.join(&ptr->link_);
    else
      link_.join_new();
  }
};

template<typename T> inline
bool operator==(T* ptr, const linked_ptr<T>& x) {
  return ptr == x.get();
}

template<typename T> inline
bool operator!=(T* ptr, const linked_ptr<T>& x) {
  return ptr != x.get();
}

// A function to convert T* into linked_ptr<T>
// Doing e.g. make_linked_ptr(new FooBarBaz<type>(arg)) is a shorter notation
// for linked_ptr<FooBarBaz<type> >(new FooBarBaz<type>(arg))
template <typename T>
linked_ptr<T> make_linked_ptr(T* ptr) {
  return linked_ptr<T>(ptr);
}

#endif // UTIL_GTL_LINKED_PTR_H__