Mercurial > hg > aimc
view src/Modules/Output/Graphics/Devices/GraphicsOutputDevicePlotutils.h @ 127:acb14b11225f
- Linux build for cairo module
author | tomwalters |
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date | Sun, 24 Oct 2010 22:35:49 +0000 |
parents | c5ac2f0c7fc5 |
children | 73c6d61440ad |
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// Copyright 2006, Willem van Engen // // AIM-C: A C++ implementation of the Auditory Image Model // http://www.acousticscale.org/AIMC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /*! * \file * \brief Output device for output to a graphics file using plotutils * * \author Willem van Engen <cnbh@willem.engen.nl> * \date created 2006/10/13 * \version \$Id: $ */ #ifndef __GRAPHICS_OUTPUT_DEVICE_PLOTUTILS_H__ #define __GRAPHICS_OUTPUT_DEVICE_PLOTUTILS_H__ #include <stdlib.h> #include <stdio.h> #include <plot.h> #include "Support/util.h" #include "Modules/Output/Graphics/Devices/GraphicsOutputDevice.h" /*! * \class GraphicsOutputDevicePlotutils "Output/GraphicsOutputDevicePlotutils.h" * \brief Output class for output to a graphics file using plotutils * * This class outputs a graphics operation to file. It only supports 2d though, * so the z-component is ignored. */ class GraphicsOutputDevicePlotutils : public GraphicsOutputDevice { public: GraphicsOutputDevicePlotutils(Parameters *pParam); virtual ~GraphicsOutputDevicePlotutils(); /*! \brief Initializes this output device, prepares plotting tools. * \param sDir Directory or filename where to put images, max length * is _MAX_PATH. Must end with slash!!! * \return true on success, false on failure. * * sDir can be either a filename, in which case the output will be * to that file, or a directory, in which case it will be filled * with 6-digit numbered files. A new file is then created at every * call to gGrab(). * * As usual, make sure to call this function before any other. If this * Initialize() failed, you shouldn't try the other functions either. */ bool Initialize(const char *sDir); bool Initialize(); void gGrab(); void gBeginLineStrip(); void gBeginQuadStrip(); using GraphicsOutputDevice::gVertex3f; // Because we overload it void gVertex3f(float x, float y, float z); void gColor3f(float r, float g, float b); void gEnd(); void gText3f(float x, float y, float z, const char *sStr, bool bRotated = false); void gRelease(); char* GetBuffer(); protected: /*! \brief Open the file with given index for output * \param index File number to open * \return true on success, false on error * * This opens a file for output and sets up the plotting library. */ bool OpenFile(unsigned int index); //! \brief Closes a plot output file, if any is open. void CloseFile(); //! \brief Internal initialisation function called by overloaded variants of Initialize() void Init(); //! \brief The current output file's handle FILE *m_pOutputFile; //! \brief The plotutils plotter int m_iPlotHandle; //! \brief Output directory char m_sDir[PATH_MAX]; //! \brief Current file number unsigned int m_iFileNumber; //! \brief true if this is the first vertex after gBegin() bool m_bIsFirstVertex; enum VertexType { VertexTypeNone, VertexTypeLine, VertexTypeQuad }; //! \brief The current vertex type VertexType m_iVertexType; //! \brief Begin vertex of current quad float m_aPrevX[3], m_aPrevY[3]; //! \brief Current number of quad vertices stored unsigned int m_iPrevVertexCount; //! \brief Whether to invert the colors or not bool m_bInvertColors; //! \brief The size of the memory bitmap buffer as provided by open_memstream size_t m_sMemoryBufferSize; //! \brief Are we using a memory buffer for writing to (as opposed to a file)? bool m_bUseMemoryBuffer; //! \brief Pointer to the memory buffer in question char *m_pMemoryBuffer; //! \brief Width of the bitmap unsigned int m_uWidth; //! \brief Height of the bitmap unsigned int m_uHeight; }; #endif /* __GRAPHICS_OUTPUT_DEVICE_PLOTUTILS_H__ */