view trunk/carfac/main.cc @ 622:16918ffbf975

Carfac C++ revision 3, indluding more style improvements. The output structs are now classes again, and have separate storage methods for each output structure along with flags in the Run and RunSegment methods to allow for only storing NAPs if desired.
author alexbrandmeyer
date Fri, 17 May 2013 19:52:45 +0000
parents d763637a05c5
children 9b719047eca5
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//
//  main.cc
//  CARFAC Open Source C++ Library
//
//  Created by Alex Brandmeyer on 5/10/13.
//
// This C++ file is part of an implementation of Lyon's cochlear model:
// "Cascade of Asymmetric Resonators with Fast-Acting Compression"
// to supplement Lyon's upcoming book "Human and Machine Hearing"
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// *****************************************************************************
// main.cc
// *****************************************************************************
// This 'main' file is not currently intended as part of the CARFAC distribution
// but serves as a testbed for debugging and implementing various aspects of the
// library. It currently includes the "libsndfile" API for loading soundfiles:
//
//    http://www.mega-nerd.com/libsndfile/
//
// I've currently tested the code on Mac OS X 10.8 using XCode and dynamically
// linking to the libsndfile.dylib file. Two helper functions 'ReadSound' and
// 'ReadSoundInfo' are used to obtain header information (needed for the CARFAC
// design stage) and sound data (for running the model).
#include <sndfile.h>
#include "carfac.h"
//GoogleTest is now included for running unit tests
#include <gtest/gtest.h>

// ReadSound takes a character array (filename string) as an argument and
// returns a two dimensional (samples x channels) FloatArray (Eigen ArrayXX)
// containing the sound data
FloatArray2d ReadSound(const char * filename) {
  // This output variable stores the sound data in an Eigen Array:
  FloatArray2d mysnd;
  // These two structures from the libsndfile library are used to store sound
  // file information and load the data.
  SNDFILE *sf; 
  SF_INFO info;
  // Several scalars are used to store relevant information needed for
  // transfering data from the WAV file to an Eigen Array. 
  int32_t num, num_items;
  double *buf;
  int32_t f, sr, c;
  // This opens the sound file and prints an error message if the file can't
  // be found.
  sf = sf_open(filename,SFM_READ,&info);
  if (sf == NULL)
  {
    return mysnd;
  }
  // Here we store relevant header information in our scalars and use them to
  // read into our data buffer.
  f = info.frames;
  sr = info.samplerate;
  c = info.channels;
  num_items = f * c;
  buf = new double[num_items];
  num = sf_read_double(sf, buf, num_items);
  // We resize our Eigen array to hold the correct number of samples and
  // audio channels.
  mysnd.resize(f, c);
  // Now we move through the data buffer and store the stereo audio channels
  // in the two columns of the Eigen Array
  // TODO alexbrandmeyer: this assumes stereo and will give problems otherwise.
  int j = 0;
  for(int i = 0; i < num_items; i = i + 2) {
    mysnd(j, 0) = buf[i];
    mysnd(j, 1) = buf[i + 1];
    j++;
  }
  // Now it's time to close the audio file and return the Eigen Array as output.
  sf_close(sf);
  return mysnd;
};

// ReadSoundInfo takes a character array (filename string) as an argument and
// returns an SF_INFO structure containing the sample rate and channel info
// needed during the call to CARFAC::Design
SF_INFO ReadSoundInfo(const char * filename) {
  SNDFILE *sf;
  SF_INFO info;
  sf = sf_open(filename,SFM_READ,&info);
  if (sf == NULL) {
    return info;
  }
  return info;
};

// This 'main' function serves as the primary testbed for this C++ CARFAC
// implementation. It currently uses a hardcoded filename to obtain sound file
// info and sound data, and designs a CARFAC on the basis of the header data
// using the default parameters.
int main(int argc, char **argv) {
  // This initializes the GoogleTest unit testing framework.
  ::testing::InitGoogleTest(&argc, argv);
  // Here we specify a path to a test file.
  const char * filename = "/Users/alexbrandmeyer/aimc/carfac/test_signal.wav";
  // This loads the header info and sound data.
  SF_INFO info = ReadSoundInfo(filename);
  FloatArray2d mysnd = ReadSound(filename);
  // These initialze the default parameter objects needed for the CARFAC design.
  CARParams *car_params = new CARParams();
  IHCParams *ihc_params = new IHCParams();
  AGCParams *agc_params = new AGCParams();
  // This initializes the CARFAC object and runs the design method.
  CARFAC *mycf = new CARFAC();
  mycf->Design(info.channels, info.samplerate, *car_params, *ihc_params,
               *agc_params);
  // This clears the parameters which are no longer needed.
  delete car_params;
  delete ihc_params;
  delete agc_params;
  // Now we run the model on the test data (using a closed loop for now).
  CARFACOutput output = mycf->Run(mysnd, false, true, true, true);
  // Finally we clear the CARFAC object when we're done.
  delete mycf;
  return 0;
}