diff trunk/external/oscpack/ip/UdpSocket.h @ 570:4b37b53105a3

Add support for outputting featutes using OSC (for use with the Wekinator, etc).
author tomwalters@google.com
date Fri, 22 Jun 2012 12:22:08 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/trunk/external/oscpack/ip/UdpSocket.h	Fri Jun 22 12:22:08 2012 +0000
@@ -0,0 +1,158 @@
+/*
+	oscpack -- Open Sound Control packet manipulation library
+	http://www.audiomulch.com/~rossb/oscpack
+
+	Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files
+	(the "Software"), to deal in the Software without restriction,
+	including without limitation the rights to use, copy, modify, merge,
+	publish, distribute, sublicense, and/or sell copies of the Software,
+	and to permit persons to whom the Software is furnished to do so,
+	subject to the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	Any person wishing to distribute modifications to the Software is
+	requested to send the modifications to the original developer so that
+	they can be incorporated into the canonical version.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+	ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+	CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+#ifndef INCLUDED_UDPSOCKET_H
+#define INCLUDED_UDPSOCKET_H
+
+#ifndef INCLUDED_NETWORKINGUTILITIES_H
+#include "NetworkingUtils.h"
+#endif /* INCLUDED_NETWORKINGUTILITIES_H */
+
+#ifndef INCLUDED_IPENDPOINTNAME_H
+#include "IpEndpointName.h"
+#endif /* INCLUDED_IPENDPOINTNAME_H */
+
+
+class PacketListener;
+class TimerListener;
+
+class UdpSocket;
+
+class SocketReceiveMultiplexer{
+    class Implementation;
+    Implementation *impl_;
+
+	friend class UdpSocket;
+
+public:
+    SocketReceiveMultiplexer();
+    ~SocketReceiveMultiplexer();
+
+	// only call the attach/detach methods _before_ calling Run
+
+    // only one listener per socket, each socket at most once
+    void AttachSocketListener( UdpSocket *socket, PacketListener *listener );
+    void DetachSocketListener( UdpSocket *socket, PacketListener *listener );
+
+    void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener );
+	void AttachPeriodicTimerListener(
+            int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener );
+    void DetachPeriodicTimerListener( TimerListener *listener );  
+
+    void Run();      // loop and block processing messages indefinitely
+	void RunUntilSigInt();
+    void Break();    // call this from a listener to exit once the listener returns
+    void AsynchronousBreak(); // call this from another thread or signal handler to exit the Run() state
+};
+
+
+class UdpSocket{
+    class Implementation;
+    Implementation *impl_;
+    
+	friend class SocketReceiveMultiplexer::Implementation;
+    
+public:
+
+	// ctor throws std::runtime_error if there's a problem
+	// initializing the socket.
+	UdpSocket();
+	virtual ~UdpSocket();
+
+	// the socket is created in an unbound, unconnected state
+	// such a socket can only be used to send to an arbitrary
+	// address using SendTo(). To use Send() you need to first
+	// connect to a remote endpoint using Connect(). To use
+	// ReceiveFrom you need to first bind to a local endpoint
+	// using Bind().
+
+	// retrieve the local endpoint name when sending to 'to'
+    IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const;
+
+	// Connect to a remote endpoint which is used as the target
+	// for calls to Send()
+	void Connect( const IpEndpointName& remoteEndpoint );	
+	void Send( const char *data, int size );
+    void SendTo( const IpEndpointName& remoteEndpoint, const char *data, int size );
+
+
+	// Bind a local endpoint to receive incoming data. Endpoint
+	// can be 'any' for the system to choose an endpoint
+	void Bind( const IpEndpointName& localEndpoint );
+	bool IsBound() const;
+
+	int ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, int size );
+};
+
+
+// convenience classes for transmitting and receiving
+// they just call Connect and/or Bind in the ctor.
+// note that you can still use a receive socket
+// for transmitting etc
+
+class UdpTransmitSocket : public UdpSocket{
+public:
+	UdpTransmitSocket( const IpEndpointName& remoteEndpoint )
+		{ Connect( remoteEndpoint ); }
+};
+
+
+class UdpReceiveSocket : public UdpSocket{
+public:
+	UdpReceiveSocket( const IpEndpointName& localEndpoint )
+		{ Bind( localEndpoint ); }
+};
+
+
+// UdpListeningReceiveSocket provides a simple way to bind one listener
+// to a single socket without having to manually set up a SocketReceiveMultiplexer
+
+class UdpListeningReceiveSocket : public UdpSocket{
+    SocketReceiveMultiplexer mux_;
+    PacketListener *listener_;
+public:
+	UdpListeningReceiveSocket( const IpEndpointName& localEndpoint, PacketListener *listener )
+        : listener_( listener )
+    {
+        Bind( localEndpoint );
+        mux_.AttachSocketListener( this, listener_ );
+    }
+
+    ~UdpListeningReceiveSocket()
+        { mux_.DetachSocketListener( this, listener_ ); }
+
+    // see SocketReceiveMultiplexer above for the behaviour of these methods...
+    void Run() { mux_.Run(); }
+	void RunUntilSigInt() { mux_.RunUntilSigInt(); }
+    void Break() { mux_.Break(); }
+    void AsynchronousBreak() { mux_.AsynchronousBreak(); }
+};
+
+
+#endif /* INCLUDED_UDPSOCKET_H */