diff src/Modules/Output/Graphics/Devices/GraphicsOutputDevice.cc @ 116:47b009f2c936

- First add of a lot of graphics code from the old version. Not working yet, not even compiling yet.
author tomwalters
date Fri, 15 Oct 2010 05:40:53 +0000
parents
children c5ac2f0c7fc5
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Modules/Output/Graphics/Devices/GraphicsOutputDevice.cc	Fri Oct 15 05:40:53 2010 +0000
@@ -0,0 +1,53 @@
+// Copyright 2006, Willem van Engen
+//
+// AIM-C: A C++ implementation of the Auditory Image Model
+// http://www.acousticscale.org/AIMC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "Support/Common.h"
+#include "Modules/Output/Graphics/Devices/GraphicsOutputDevice.h"
+
+GraphicsOutputDevice::GraphicsOutputDevice(Parameters *pParam) {
+	m_pParam = pParam;
+}
+
+void GraphicsOutputDevice::gVertex3f(float x,
+                                     float y,
+                                     float z,
+                                     float r,
+                                     float g,
+                                     float b) {
+	gColor3f(r, g, b);
+	gVertex3f(x, y, z);
+}
+
+void GraphicsOutputDevice::gVertex2f(float x,
+                                     float y,
+                                     float r,
+                                     float g,
+                                     float b) {
+	gColor3f(r, g, b);
+	gVertex3f(x, y, 0);
+}
+
+void GraphicsOutputDevice::gVertex2f(float x, float y) {
+	gVertex3f(x, y, 0);
+}
+
+void GraphicsOutputDevice::gText2f(float x,
+                                   float y,
+                                   const char *sStr,
+                                   bool bRotated) {
+	gText3f(x, y, 0, sStr, bRotated);
+}