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1 // Copyright 2010, Thomas Walters
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2 //
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3 // AIM-C: A C++ implementation of the Auditory Image Model
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4 // http://www.acousticscale.org/AIMC
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5 //
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6 // Licensed under the Apache License, Version 2.0 (the "License");
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7 // you may not use this file except in compliance with the License.
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8 // You may obtain a copy of the License at
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9 //
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10 // http://www.apache.org/licenses/LICENSE-2.0
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11 //
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12 // Unless required by applicable law or agreed to in writing, software
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13 // distributed under the License is distributed on an "AS IS" BASIS,
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14 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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15 // See the License for the specific language governing permissions and
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16 // limitations under the License.
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17
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18 /*!
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19 * \author Thomas Walters <tom@acousticscale.org>
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20 * \date created 2010/02/24
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21 * \version \$Id$
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22 */
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23
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24 #ifndef AIMC_MODULES_SNR_NOISE_H_
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25 #define AIMC_MODULES_SNR_NOISE_H_
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26
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27 #include <boost/random.hpp>
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28
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29 #include "Support/Module.h"
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30
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31 namespace aimc {
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32 class ModuleNoise : public Module {
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33 public:
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34 explicit ModuleNoise(Parameters *pParam);
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35 virtual ~ModuleNoise();
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36
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37 /*! \brief Process a buffer
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38 */
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39 virtual void Process(const SignalBank &input);
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40
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41 private:
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42 /*! \brief Reset the internal state of the module
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43 */
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44 virtual void ResetInternal();
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45
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46 /*! \brief Prepare the module
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47 * \param input Input signal
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48 * \param output true on success false on failure
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49 */
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50 virtual bool InitializeInternal(const SignalBank &input);
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51
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52 float sample_rate_;
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53 int buffer_length_;
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54 int channel_count_;
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55
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56 // True to generate pink noise, otherwise white noise
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57 bool pink_;
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58
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59 // Filter state variables
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60 float s0_;
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61 float s1_;
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62 float s2_;
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63
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64 float multiplier_;
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65
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66 // Mersenne twister random number generator fed into a transform which
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67 // yeilds Gaussian-distributed values
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68 boost::variate_generator<boost::mt19937,
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69 boost::normal_distribution<float> >
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70 gaussian_variate_;
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71 };
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72 } // namespace aimc
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73
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74 #endif // AIMC_MODULES_SNR_NOISE_H_
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