mmxgn@0: Let's revisit our first example: mmxgn@0: mmxgn@0: mmxgn@0: A bull was feeding in a meadow. mmxgn@0: mmxgn@0: mmxgn@0: We expect feeding to produce some kind of sound. To annotate that, we select "feeding", and then "Sound_Effect". mmxgn@0: mmxgn@0: Then we click and drag the mouse from the annotation of "feeding" to the annotation of "bull". We mmxgn@0: mmxgn@0: do the same from "feeding" to "meadow". Try that below: mmxgn@0: mmxgn@0: mmxgn@0: A bull was feeding in a meadow. mmxgn@0: mmxgn@0: mmxgn@0: Note that there might be multiple agents (objects or characters) contributing to a sound. mmxgn@0: mmxgn@0: mmxgn@0: There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. mmxgn@0: mmxgn@0: mmxgn@0: There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. mmxgn@0: mmxgn@0: mmxgn@0: In case there is a description of a sound that modifies or adds to the perceived sound, annotate it as "Sound_Effect" mmxgn@0: mmxgn@0: as well and then link the two "Sound_Effect" entities together. mmxgn@0: mmxgn@0: mmxgn@0: The cellar-door flew open with a booming sound. mmxgn@0: mmxgn@0: mmxgn@0: The cellar-door flew open with a booming sound. mmxgn@0: mmxgn@0: mmxgn@0: mmxgn@0: Please proceed to the next document. mmxgn@0: mmxgn@0: mmxgn@0: mmxgn@0: mmxgn@0: mmxgn@0: mmxgn@0: