f@0: /* f@0: CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool f@0: f@0: Copyright (C) 2002 Cay S. Horstmann (http://horstmann.com) f@0: Copyright (C) 2011 Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/) f@0: f@0: This program is free software: you can redistribute it and/or modify f@0: it under the terms of the GNU General Public License as published by f@0: the Free Software Foundation, either version 3 of the License, or f@0: (at your option) any later version. f@0: f@0: This program is distributed in the hope that it will be useful, f@0: but WITHOUT ANY WARRANTY; without even the implied warranty of f@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the f@0: GNU General Public License for more details. f@0: f@0: You should have received a copy of the GNU General Public License f@0: along with this program. If not, see . f@0: */ f@0: f@0: package uk.ac.qmul.eecs.ccmi.gui; f@0: f@0: import java.awt.geom.Point2D; f@0: f@0: /** f@0: This class describes a direction in the 2D plane. f@0: A direction is a vector of length 1 with an angle between 0 f@0: (inclusive) and 360 degrees (exclusive). There is also f@0: a degenerate direction of length 0. f@0: */ f@0: public class Direction f@0: { f@0: /** f@0: Constructs a direction (normalized to length 1). f@0: @param dx the x-value of the direction f@0: @param dy the corresponding y-value of the direction f@0: */ f@0: public Direction(double dx, double dy) f@0: { f@0: x = dx; f@0: y = dy; f@0: double length = Math.sqrt(x * x + y * y); f@0: if (length == 0) return; f@0: x = x / length; f@0: y = y / length; f@0: } f@0: f@0: /** f@0: Constructs a direction between two points f@0: @param p the starting point f@0: @param q the ending point f@0: */ f@0: public Direction(Point2D p, Point2D q) f@0: { f@0: this(q.getX() - p.getX(), f@0: q.getY() - p.getY()); f@0: } f@0: f@0: /** f@0: * Checks whether the direction passed as argument is parallel to this direction. f@0: * f@0: * @param d the direction to check against f@0: * @return {@code true} if this direction and {@code d} are parallel to each other, false otherwise f@0: */ f@0: public boolean isParallel(Direction d){ f@0: if(equals(d.x,d.y,DELTA)||turn(180).equals(d.x,d.y,DELTA)) f@0: return true; f@0: else f@0: return false; f@0: } f@0: f@0: /** f@0: Turns this direction by an angle. f@0: @param angle the angle in degrees f@0: f@0: @return a new object representing the turned direction f@0: */ f@0: public Direction turn(double angle){ f@0: double a = Math.toRadians(angle); f@0: return new Direction( f@0: x * Math.cos(a) - y * Math.sin(a), f@0: x * Math.sin(a) + y * Math.cos(a)); f@0: } f@0: f@0: /** f@0: Gets the x-component of this direction f@0: @return the x-component (between -1 and 1) f@0: */ f@0: public double getX() { f@0: return x; f@0: } f@0: f@0: /** f@0: Gets the y-component of this direction f@0: @return the y-component (between -1 and 1) f@0: */ f@0: public double getY() { f@0: return y; f@0: } f@0: f@0: private boolean equals(double dx, double dy ){ f@0: return ((x==dx)&&(y==dy)); f@0: } f@0: f@0: private boolean equals(double dx, double dy , double delta){ f@0: return ((Math.abs(x-dx)